Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

MacRumors

macrumors bot
Original poster
Apr 12, 2001
67,490
37,775



Puzzle game Cut the Rope: Magic has been named Apple's App of the Week, and as a result, it will be available for free for the next seven days. Normally priced at $0.99, this is the first time Cut the Rope: Magic has been available for free since it was released in December of 2015.

Anyone who has played a game in the Cut the Rope series will be familiar with the gameplay mechanics in Cut the Rope: Magic, which involves solving puzzles and slicing ropes to get treats to Om Nom.

cuttheropemagic-800x470.jpg

In this version of the game, Om Nom transforms into different magical characters as players progress through the levels, and there are new graphics, sound, and gameplay elements. On Nom can become a bird, baby, fish, mouse, spirit, and dragon, all of which have unique abilities for completing puzzles.
A magical mishap has accidentally teleported Om Nom to a mystical world filled with challenging puzzles for players of all ages. Can you use Om Nom's new skills to solve an evil wizard's tricks and traps? The latest installment of this globally popular entertainment franchise puts a fresh spin on Cut the Rope's iconic physics-puzzle gameplay, introducing more than 160 all-new magic-themed levels across a richly imagined, colorful world.
Cut the Rope: Magic will be available for free until next Thursday, when a new App of the Week will be chosen. It can be downloaded from the App Store. [Direct Link]

Article Link: 'Cut the Rope: Magic' Available for Free as Apple's App of the Week
 
Yes, nice, buy still a pay to play game, full of in-app is purchases. It's design to make you buy your way through the game. This is a plagued method nowadays.
 
  • Like
Reactions: grad and Morod
Yes, nice, buy still a pay to play game, full of in-app is purchases. It's design to make you buy your way through the game. This is a plagued method nowadays.

Only if you are susceptible to IAPs and have no patience to play the game on your own. You can complete the Cut the Rope games without any IAPs. In fact, you even receive the same items (i.e. game hints) as a daily reward. There are many bad IAP-based games that by game design compel you to buy items. This is not one of them.
 
Yes, nice, buy still a pay to play game, full of in-app is purchases. It's design to make you buy your way through the game. This is a plagued method nowadays.

This is what the App store has become for the most part. It's a win, win for most developers too. Many free versions contain ads which earn them revenue and on top of that they have in app purchases.
[doublepost=1492761114][/doublepost]
Only if you are susceptible to IAPs and have no patience to play the game on your own. You can complete the Cut the Rope games without any IAPs. In fact, you even receive the same items (i.e. game hints) as a daily reward. There are many bad IAP-based games that by game design compel you to buy items. This is not one of them.

Most top selling games live on and get big because of the fact that people have no patience. Exactly why IAP's work so well.
 
This is what the App store has become for the most part. It's a win, win for most developers too. Many free versions contain ads which earn them revenue and on top of that they have in app purchases.

I'm not a developer but I know one, and what you might call a "win, win" is actually a way for a developer to get paid for all his/her hard work. Ads don't generate that much revenue, and people won't buy a $5.99 game outright, so the way to get people to download it is to give it away, but make people pay to play.
You can't expect people to work for free...
 
This is what the App store has become for the most part. It's a win, win for most developers too. Many free versions contain ads which earn them revenue and on top of that they have in app purchases.

It really isn't. It is harder to make money with ad+IAP than it is with paid apps, but it is almost impossible to compete against free.

I would much rather spend my time making more gameplay than implementing and maintaining ad and IAP systems. The only win for me is that more people see my work.
 
I'm not a developer but I know one, and what you might call a "win, win" is actually a way for a developer to get paid for all his/her hard work. Ads don't generate that much revenue, and people won't buy a $5.99 game outright, so the way to get people to download it is to give it away, but make people pay to play.
You can't expect people to work for free...

I'm not implying that they should work for free, not did I say they shouldn't earn money. My point of it being win/win for developers is it gives them multiple opportunities to make money on their apps as opposed to simply having to charge for it up front.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.