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Taustin Powers

macrumors 6502
Original poster
Apr 5, 2005
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Just read a nice feature on the upcoming Dead Space 2 in a German magazine, and apparently there will be some changes, that may not be good in my opinion....

First of all, they want to give Isaac more personality. He will have a voice and use it, and supposedly control a lot faster and not as slow as in the first game. So far, so good, that may still work... But apparently the developers found the first game was "too scary" for a lot of people, to the point where they couldn't get themselves to play it through the end. (??) So they decided to mix it up with some more action-oriented gameplay, i.e. less quiet eery spooky moments, and more showdowns with big numbers of necromorphs.

Now that part is definitely worrying me. The spooky, quiet eerie atmosphere was what made the first game so brilliant. I think it's a horrible idea to deliberately move away from that! I still trust them to make it an amazing game, but it may turn out to not be the sequel that I had been hoping for...
 
Just read a nice feature on the upcoming Dead Space 2 in a German magazine, and apparently there will be some changes, that may not be good in my opinion....

First of all, they want to give Isaac more personality. He will have a voice and use it, and supposedly control a lot faster and not as slow as in the first game. So far, so good, that may still work... But apparently the developers found the first game was "too scary" for a lot of people, to the point where they couldn't get themselves to play it through the end. (??) So they decided to mix it up with some more action-oriented gameplay, i.e. less quiet eery spooky moments, and more showdowns with big numbers of necromorphs.

Now that part is definitely worrying me. The spooky, quiet eerie atmosphere was what made the first game so brilliant. I think it's a horrible idea to deliberately move away from that! I still trust them to make it an amazing game, but it may turn out to not be the sequel that I had been hoping for...

Dead Space was made by EA right? Makes sense if they at some point F* it up....

1 was fun... still not scary at all. Spooky environments, but def never scary.
 
Too scary? What? WUSSES! :eek:

They implemented voices in DS:Extraction and it only helped to detract from any possible scare/immersion the game might offer, of course on-rails was a huge detraction from any immersion.

DS was at least tense at first, where as DS:E was never remotely even tense. What I like about these games, is that I'm in my own thought, so I really don't care to hear someone else speak -- nor do I want some injected cut-scene which pulls me away from the character. But on the other hand, RE4's dialogue didn't really bother me, it was just really corny -- RE5 was of course a let down in comparison.

I played on the PC, so once I wrangled their tacked on mouse support -- which was clearly implemented by MORONS, the speed of the controls in the game became a non-issue. I could react as fast as I could think, so the same as any PC shooter. I'd welcome real mouse support this time around, so hopefully that comes with faster controls for the gamepad.

I'm with you on the heavier action part. It did NOT work for RE5 and this game certainly does not need more of it, just well placed areas of action. What it really needed in the first and needs in the second are psychologically scary moments -- like System Shock.
 
Indeed, whiles I agree with you op I can see where the developers are coming from with the pacing and character. I loved Dead Space but it was too tense(not scary) to play for more than two hours at a time...I took it in sessions and I believe if they can get the pacing right and give the player some down between the onslaught then they can nail that silent hill/resident evil feel.

I'm not fond of the more action oriented approach but opening up Isaac and giving him personality is always welcome...he was nothing more than a gofer in the original and hopefully they don't make him into the one liner douche bag action hero.



Bless
 
How was the first one?

I've almost picked it up several times but always pass. Early Multiplats the PS3 version was usually gimped so I was leery of getting a bad port. It's at a great price now-a-days
 
How was the first one?

I've almost picked it up several times but always pass. Early Multiplats the PS3 version was usually gimped so I was leery of getting a bad port. It's at a great price now-a-days

It's excellent, both versions are. Not gimped at all.
 
It's excellent, both versions are. Not gimped at all.

Picked it up after school today.

What atmosphere!! First game to make me jump since I was in middle school and that dog jumped through the window in the very first Resident Evil on PS1.

Thanks for the Rec bro. Best Value game ever..
 
There's only one "thing" in Dead Space that put me on edge.

I recall that dog part. I think I jumped also. :eek:

Anyways, cool that you're playing it. The more DS fans the better IMO.

++++++++++++++++++++++++++++++++

I never really thought about Isaac as a gopher, but that's pretty fitting. :)

The linear douche bag action hero approach would be a travesty to the series.

I liked that Isaac only grunted and so on, but giving him a voice might have helped the whole Nicole love interest, where as maybe I would have actually cared about her, instead of viewing her as an annoyance.

What I really did not like about the first game, was the use of magic. I've rambled this before, but I would have really preferred it if Isaac were an actual engineer this time around. He could open a locked door in the beginning, but not later in the game. And why can't I just fix a short circuit in a door, instead of a casting time slow on it? I would be happy if they implemented a few of the elementary puzzles from DS:E -- as tired as some of them were -- into DS2.
 
Picked it up after school today.

What atmosphere!! First game to make me jump since I was in middle school and that dog jumped through the window in the very first Resident Evil on PS1.

Thanks for the Rec bro. Best Value game ever..

Glad you like it!

I will play it again soon, since I just installed a surround sound system in my living room. I figure this will be the best game to take full advantage of that! :D

I also remember the first time those dogs jumped through the window - scared the hell out of me! Good times, it's another game I want to replay soon...
 
I love the detail and subtlety. I think my favorite touch is any time you are in vacuum the sound is modified as there sound waves are not capable of traveling within a vacuum. I also the love the ambiance and cheap scares. They may be cheap but they work. This game has quickly worked it's way into my top five games of this gen. and I have already ordered the Wii prequel, though I will not play it till I have finished the PS3 version.
 
this is my most anticipated game atm. i remember when the first came out and i couldnt wait to play. i beat the game over a weekend, and i gotta say, it was one of the best i have played. it was what i wanted from doom 3. except no jumps really, which doom had plenty of. after the game i jsut had to watch the shoddy animated movie and buy an isaac action figure :p i wanted the graphic novel but it is always sold out and i need college books first. anywho, i dont think it needs more action and really doesnt need isaac's voice. his screams are all that the game needs. it has to let you wonder about him. finding the random things with nicole and getting little tidbits from that and dealing with the 2 other douche characters was part of the awesomeness in DS. he needs the anonymity so the character is more mysterious.
 
LOL, you bought the action figure. I've looked at it in ToysRus, but it seemed kind of cheap. Does the face mask light up? :eek:

If not for DS though, I would have not bought Dead Space:Extraction. I just couldn't bring myself to buy the movie or anything else.
 
I'm having horror visions of Isaac ripping the top of his suit off, running at the necro hordes with a machine gun and a rocket launcher, chewing gum, and saying things like "yeah, come get some, bitches", "did you like that?" and "that's what she said". :eek: :D
 
the action figure is awesome. the face does light up, and it looks pretty good. he has a lot of joints, but his right hand always pops off. i just kind of posed him and put him on my desk looking legit with the ripper.

anyone that buys that movie is just hardcore into deadspace.... it was rough. like a cartoon network with really weird looking people.

if dead space went duke nuke 'em i would cry
 
The plot thickens....

EA: Dead Space 2 Will Have Modern Warfare Level Action

"I can tell you that we're a little more focused on action horror as opposed to survival horror. We just created a really beautiful sequence that we're showing internally -- we haven't showed it externally yet, but we will get it out there soon -- that I think speaks to the high voltage nature of the game," he said. "Some really strong action sequences that I think are on par with the level that we're seeing in the Modern Warfare series and with the level that we're seeing in Uncharted. Just beautiful, visual imagery and very electric action."

:(



EDIT: Judging by the comments section of this article, NO ONE seems to think this is a good idea...at all. I wonder where they got their market research results that said "Dead Space was too scary for players, needs more action"?? :confused:
 
Doesn't necessarily mean a bad thing... I mean you guys were all whining and b'tching about how Resident Evil holds onto old modes of play and how that doesn't translate. Just because the developers are doing something new, doesn't mean it'll be implemented in a bad way. From the above quote it sounds like they are doing "sequences" which would just be parts of the gameplay. I wouldn't mind some breaks in survival horror for flat out action and then back again if it's something like that. Variety in gameplay isn't bad in theory to me....

Paul
 
Same here about the ammo rezenclowd3. There was way too much of it, especially on my second play through on impossible difficulty -- this setting should have been called normal.

I wouldn't have minded the buying part, if they had handled it like System Shock as an example, where as there's only maybe one or two left in a vending machine -- if I was lucky.

pcypert,

If DS2 goes in a direction more like Mass Effect 2 -- just not as "streamlined" I won't mind, but if it goes the route of Resident Evil 5, I'll be really let down.

Bleh, hearing the developer talk about an action moment and comparing it to MW2 makes me SICK.
 
I agree; second play-through here on impossible is just as easy as the first time through.

I thought the same thing when playing one of the Ratchet and Clanks on the second play through LOL. The enemies were MUCh harder, however I had upgraded all my weapons. So the cycle continues ;)
 
This is why I play games on the hardest level available, that and most games are just so much easier now days. But yeah, the second play through is always easier. :)

Anyways, since I game on a PC, I'm either going to have to wait longer, or just write DS2 off as a game I won't be playing. I'm hopeful though. I didn't expect the first one the PC either, but then there it was. :)
 
I tried that back in 2004 when I bought my G5. It didn't work out. :eek: I've been bulding PCs since the 386 and I can't recall it ever being as bad as you mention, but there was a time when it was about every 2 years just to try and keep up. :D

During 2006 and 2007 I did almost give up on PC gaming -- only played WarCraft 3 mods, because it took a huge step back for the worse as developers were paid by MS to neglect it in favor their XBox, but now for the most part that time is finally passing.

I can say without a doubt, that now days things are WAY better with PC gaming.

With consoles actually holding back PCs in some cases and 3D hardware being in somewhat of a mature state instead of the constant change we all experienced over the past decade, one no longer needs a high-end PC. A low-end PC(Not a notebook) is more than enough for most games -- especially games like Dead Space.

Until the next console-revision comes along, pretty much any PC in the past 3 years is golden.

And there's nothing wrong with installs. It's also good for console games and the setup now days is pretty streamlined. :)

One last ramble, I was on a Core 2 Quad 9450 with a 9600 GT in 2008 and now I'm on an i7 920 with a GTX 275, but I did not upgrade because of gaming, not even for 3D rendering. If my friend and his family had not needed a PC, I would still be gaming on it now. It handled games like Dead Space at 60 fps at 1680x1050 everything on max with nVidial's vsync option turned on.

Anyways, there's way more I can ramble but really it's not the same as it was even a few years ago. Windws is actually stable now and the hardware is extremely powerful and also very reliable. Both of my PCs cost me less than a $k and only one game has crashed on me -- but not often -- and ironically it's a PC only game, The Witcher Enhanced.
 
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