
Our goal was to create a shooter with a loot/upgrade system in the direction of Diablo's
We have been working for a very long time on Death Call 2 and it is with a GREAT deal of excitement we make this post! After finishing up Death Call 1 we decided there was a ton of room for improvement and did a very large overhaul of the game's design (so much so that we recommend you hold back on playing Episode 1, even though Episode 1 was well liked). Death Call 2's new design improves virtually everything, but the thing we are most excited about is the deep level of customization you have with your character/equipment.
Here is a very small taste of the game.





Trailer:
http://www.youtube.com/watch?feature=player_embedded&v=NwAANz_oqLw
iTunes Link:
http://itunes.apple.com/us/app/death-call-2/id550303133?ls=1&mt=8