Hello fellow Macintoshers,
for several months now I have been researching Mac mouse acceleration. My ultimate aim is to find a way to make Mac mouse behave exactly like in Windows. (Please don't bash me: I'm not saying Mac mouse movement is bad, I only want an option to change it!)
So far I tried many (if not all) available solutions. Most of them either suppress acceleration at all (Steermouse, USB Overdrive), or make mouse move faster while using the lowest tracking speed setting (MouseZoom). There's, however, an application called ControllerMate where I can construct an acceleration curve myself.
The problem is to get the right curve. Having learned a Windows mouse algorithm (thanks to Mark from donewmouseaccel.blogspot.com), I've built 50+ curves, but none seemed 100% precise. Perhaps I'm missing something essential about the curve builder feature of ControllerMate, but its developer is busy these days and can't provide assistance on this issue right now.
I think I could figure it out with a simple debug utility, such as this:
The problem is, I don't know ObjC. I need somebody to make such app.
In the first column, it would capture the amount of physical movement of the mouse (e.g. 2 x 5 means that mouse moved 2 mickeys right and 5 mickeys up). In the second column, it would capture the amount of actual on-screen mouse movement (same 2 x 5 would mean that the cursor moved 2 pixels right and 5 pixels up). I don't think the third column (frequency) is needed right now.
If you could volunteer, please leave a reply or PM me, and I'll contact you with the details.
Thanks for attention!
for several months now I have been researching Mac mouse acceleration. My ultimate aim is to find a way to make Mac mouse behave exactly like in Windows. (Please don't bash me: I'm not saying Mac mouse movement is bad, I only want an option to change it!)
So far I tried many (if not all) available solutions. Most of them either suppress acceleration at all (Steermouse, USB Overdrive), or make mouse move faster while using the lowest tracking speed setting (MouseZoom). There's, however, an application called ControllerMate where I can construct an acceleration curve myself.
The problem is to get the right curve. Having learned a Windows mouse algorithm (thanks to Mark from donewmouseaccel.blogspot.com), I've built 50+ curves, but none seemed 100% precise. Perhaps I'm missing something essential about the curve builder feature of ControllerMate, but its developer is busy these days and can't provide assistance on this issue right now.
I think I could figure it out with a simple debug utility, such as this:

The problem is, I don't know ObjC. I need somebody to make such app.
In the first column, it would capture the amount of physical movement of the mouse (e.g. 2 x 5 means that mouse moved 2 mickeys right and 5 mickeys up). In the second column, it would capture the amount of actual on-screen mouse movement (same 2 x 5 would mean that the cursor moved 2 pixels right and 5 pixels up). I don't think the third column (frequency) is needed right now.
If you could volunteer, please leave a reply or PM me, and I'll contact you with the details.
Thanks for attention!