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Velin

macrumors 68020
Original poster
Jul 23, 2008
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Hearst Castle
I understand the Vision Pro concept as laid out by Apple's CEO and its executives. I understand what they are trying to do, how it will work, and the spacial computing + content consumption concept makes perfect sense. Apple's Vision Pro concept is one of the only ones that makes sense for an AR/VR device.

In the months and years ahead, we'll see myriad Vision Pro copycats, Apple's 5,000 patents be damned.

A corollary: Apple learned a lot from Meta/Facebook and the "Metaverse." A lot. Surely Apple kept close watch on every design and feature of the Quest Pro and the Quest 2. That's easy -- buy a headset, get the bill of materials, rip it apart. Cake, they could accomplish that in a day.

But most important by far was what not to do, the pitfalls and timewastes to avoid. Meta showed Apple what not to waste years of time and billions of dollars on. Key was to not waste time, money and resources on building a virtual world or worlds, avatars, etc. Instead, Apple learned to focus on the device, integrate it into an OS, and let developers run wild with it.

For example, Apple must have been aware Meta's own employees failed to use the VR "worlds" Meta spent billions to create, with Meta execs cajoling Meta employees into using it. Apple must have internally shared article after article calling the Metaverse a "sad world," "empty, barren digital lands" and a "giant flop." Read again and again why people "hate the Metaverse." Studied pointed criticisms that Meta was pissing money away, because "The metaverse is already here, and it’s called the internet." Studied Carmack's 2021 keynote stating the top-down approach was the wrong one.

Watching the Apple CEO's presentation, it seemed to me every sentence was geared to say: "this is not the Metaverse." Hence the emphasis on spacial computing, using a familiar OS, creating a stand-alone device with its own chips, augmented reality, content consumption, reliving real-world experiences.

Is it obvious to you that Apple purposefully ran in the opposite direction of Meta's virtual reality concept? Do you think Meta helped Apple avoid scores of pitfalls and failures, allowing it to focus on what works, and what matters?
 
I don’t think Apple learned very little from Facebook in developing Vision Pro. And the “metaverse” idea is something I don’t ever see being a discussion at Apple — the Steve Jobs ethos would have shut it down very quickly with one question: “Why the hell would I want to spend time here?”

Tim Cook has been open about his interest in AR for years. Facebook has nowhere near the long term vision for products, so their devices will never be in the same universe as what Apple will produce in the coming years. The Vision Pro seems like the original Mac — ambitious, impractical for some, and unquestionably remarkable.
 
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But most important by far was what not to do, the pitfalls and timewastes to avoid. Meta showed Apple what not to waste years of time and billions of dollars on. Key was to not waste time, money and resources on building a virtual world or worlds, avatars, etc. Instead, Apple learned to focus on the device, integrate it into an OS, and let developers run wild with it.
I think the Vision Pro and Meta Headset showcase each company leaning into their respective strengths and doing what each does best. Apple's whole allure has always been its ability to integrate hardware and software together. Leveraging their unique technology (Apple Silicon). Modifying iOS (rather than create a custom 3D world).

Meanwhile, Facebook is a services company with little hardware design expertise and they know they have to sell it cheap and maybe to earn it back through ads later on.

I feel the problem with a "metaverse" is that it hinges on you, as well as your close friends and colleagues, each owning a $500 headset. If that is already a hard sell, what more a $3500 headset. In this context, I think Apple is smart in making the Vision Pro its own standalone device whose utility is not contingent on the people around you owning one, because they know adoption rate in the first few years will likely be quite low.

For example, you can still use the vision pro to FaceTime your friends who are still using iPhones, or presumably join a zoom meeting with 20 other people using laptops. I don't need to have 20 people each owning a Quest headset just to join a virtual environment to have a meeting in (the usefulness of which is also fairly questionable).

That said, I believe Apple started work on the Vision Pro long before Facebook started on the Metaverse (which was itself a response to Apple's ATT feature affecting their profitability). How it played out may have reinforced Apple's conviction that they are on the right path at most.
 
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Sure, but guess what? Apple is now going to save Meta billions in R&D because Meta can now try to copy the Vision Pro.

I've long thought that the happiest person after Apple announced the Vision Pro is Zuckerburg. Because now Meta has a direction to aim for and Apple entering can validate the industry.

Meta thinks they will become the Android to the iPhone. They'll be happy to take 80% of the world market share while Apple takes the top 20% of the most profitable - just like the iPhone.

The problem for Meta is that they're completely forgetting that it won't be them who will take 80%, it will be Chinese tech companies who are much better than Meta at making hardware. In fact, many Chinese companies have been making some insane AR glasses already and selling them. Meta can't compete with them because they don't have the hardware nor manufacturing expertise. And Meta can't compete with Apple at the top because, well, it's Apple.

Basically, I'm betting that it'll be one or more Chinese companies who will be the first to successfully copy 90% of the Vision pro and sell it for under $1,000. Not Meta.
 
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I watched the Apple Vision Pro live on the WWDC keynote with my Quest Pro in AR mode.

The things I noticed is the better higher quality pass through and their well polished UX design.

For that price, I’m happy with my Quest Pro for now, until the Apple vision pro drops below 2k.

the basic idea of spacial computing can already be explored in the quest for a lot cheaper price.

I’ still wish it had the Apple UX touch
 
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