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Highly anticipated role-playing title Divinity: Original Sin 2 - Definitive Edition got its official release on Mac today, exactly three months since Apple teased the game at its October 2018 Keynote event.

divinityorigsin_feature.jpg

Developed in partnership with Mac porting studio Elverils and Apple's Metal engineering team, the acclaimed RPG from Larian Studios includes all the content from the PC version, along with a raft of additional features exclusive to Mac.

Examples of the latter include full MacBook Pro Touch Bar support for quick access to in-game actions (such as the journal or map), MacBook trackpad and selected gestures support, eGPU support, support for Apple MFi controllers and rumbling support on selected controllers, and iCloud support for easy backup between devices.

Divinity: Original Sin 2 - Definitive Edition supports cross-play between Windows and Mac systems. It's also the first title on macOS to support HDR (on selected hardware, macOS Mojave 10.14+ only).


Since its 2017 PC release, DOS2 is one of only 15 games to receive a GameSpot 10/10 score. The in-depth sandbox adventure for up to four friends has also won a BAFTA in the Multiplayer category and is the highest rated PC game of 2017 on Metacritic.

System requirements include an Intel Core i5 processor, 8GB of memory, HD Graphics 5000 or Radeon R9 M290X, 19.3GB of disk space, and macOS 10.13.6 High Sierra or later.

Divinity: Original Sin 2 - Definitive Edition is available on the Mac App Store for $44.99 and on Steam for $29.24 including the 35 percent discount that runs until February 11. For more information, be sure to check out the official Divinity: Original Sin 2 website.

Article Link: 'Divinity: Original Sin 2 - Definitive Edition' Now Available on Mac
 
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EDIT:

Well that was fun. It showed 29.99 for me but when I purchased, it definitely charged 44.99.

EDIT 2:

Even my purchase history shows 29.99:

FBHuh9


Looks like it's 29.99 on the Mac App Store, not 44.99:

ADUPna
 
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It doesn't have any microtransactions. Bizarre comment.

Anyway, I just bought Pillars of Eternity 2 yesterday because they added a proper turn-based mode. And now this. You go forever without a decent RPG and suddenly there are two. ;)

--Eric
 
Let the micro transactions begin! :(
Uh... Owned this game since release, can confirm this comment has no basis in reality.
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Anyway, I just bought Pillars of Eternity 2 yesterday because they added a proper turn-based mode. And now this. You go forever without a decent RPG and suddenly there are two. ;)

--Eric
To be fair, Divinity: Original Sin (the first one) is also a pretty excellent RPG and that released in... 2014? 2015? Something like that.

Haven't played it myself, but from what I understand you're not going to be upset about buying Pillars of Eternity 2 either. :D
 
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Yes, I think the first one was the last RPG I played. It was indeed very good...I was waiting a long time for the Mac version of the second, and had all but given up last year, but then they announced they were working with Apple.

--Eric
 
Sold. I was about to buy Pillas of eternity ... but 54 Eur for it.. no way.. this was a better bargain I believe.
 
Will this run on a 13” 2016 MBP (no dedicated graphics)?
Go to the Apple menu, then "About this Mac." If the "Graphics" section mentions Iris, Iris Pro, or has a four-digit number of 5000 or larger, the game should run. As far as I can tell, all MBPs from '16 should be good to go, though you may have to minimize graphical settings to get an enjoyable frame rate.
 
99% of Macs out there are going to run this game badly with anything approaching “pretty” graphical settings.

One day it would be nice to see MacOS approach anything like a parity with Windows, for gaming. But it’s not likely unless we have a GPU revolution where we get truly amazing, low-heat, low noise performance in thin packages.
 
Go to the Apple menu, then "About this Mac." If the "Graphics" section mentions Iris, Iris Pro, or has a four-digit number of 5000 or larger, the game should run. As far as I can tell, all MBPs from '16 should be good to go, though you may have to minimize graphical settings to get an enjoyable frame rate.

That isn't quite true. HD 5200 graphics which the original (2015) 12" MacBook has is significantly weaker than HD 5000, more in line with the HD 4000. However, the game might run anyway.
 
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Will be interesting to see how well the game performs in MacOS compared to Windows on the same hardware. This being developed with help from Apple's Metal team maybe means it's not to far from how it runs in Windows. Because I can't imagine it to be better. Or can I? :)
 
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Naaahhw, not Nvidia GPU support for the game at the moment. :(

C'mon Apple and/or Nvidia – MacsOS is in need of support for both AMD and Nvidia GPUs! Right? :)
 
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I loved the first game. Now I'm thinking of picking this up. Does anyone know how it'll run on a 2018 MacBook Air?
  • 1.6GHz dual‑core 8th‑generation Intel Core i5 processor, Turbo Boost up to 3.6GHz
  • Intel UHD Graphics 617
  • 8GB 2133MHz LPDDR3 memory
Thanks!
 
I loved the first game. Now I'm thinking of picking this up. Does anyone know how it'll run on a 2018 MacBook Air?
  • 1.6GHz dual‑core 8th‑generation Intel Core i5 processor, Turbo Boost up to 3.6GHz
  • Intel UHD Graphics 617
  • 8GB 2133MHz LPDDR3 memory
Thanks!

Dreadfully.
 
Ugh, thanks for the update. Have you tried it yourself? Does it work if you turn the graphic settings down?

No, I’ve not tried, but that hardware is really, really bad for gaming, and Divinity is surprisingly taxing in terms of effects etc. Even my 2014 iMac i7 with its dedicated GPU struggled quite a bit at 1440p.
 
No, I’ve not tried, but that hardware is really, really bad for gaming, and Divinity is surprisingly taxing in terms of effects etc. Even my 2014 iMac i7 with its dedicated GPU struggled quite a bit at 1440p.
To be fair, the game is also really slow, so as long as the game boots you could probably technically play it. It just depends on how much of a slideshow you're willing to put up with. ;)
 
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