Compiling CS4 as a 64-bit app will allow it to address substantially more memory. It will also allow it to access a color palette with more colors than humans can conceive of, let alone see. However, a 64-bit version of CS4 will not be faster than a 32-bit version.With CS4 it has the potential to run faster on the PC side of things in real life, as CS4 is 32bit on Macs, but 64bits on Windows.
Compiling CS4 as a 64-bit app will allow it to address substantially more memory. It will also allow it to access a color palette with more colors than humans can conceive of, let alone see. However, a 64-bit version of CS4 will not be faster than a 32-bit version.
Compiling CS4 as a 64-bit app will allow it to address substantially more memory. It will also allow it to access a color palette with more colors than humans can conceive of, let alone see. However, a 64-bit version of CS4 will not be faster than a 32-bit version.
No. No. No.You don't think that by introducing the ability to address vastly more memory will give the 64bit version the "potential" to make it faster? Really? You don't think that potential will become a real life speed burst when working with big files?
No. No. No.
I think the real question here is...
"Will Photoshop still run after a months of arduous use?"
Loading a file is the most useless measurement of performance! DERRRRRRRR!!!
What counts is how reliably and efficiently each computer can render any given image at any given time... this means for example; 14 other applications running or idle taking up memory.
you will find that Mac OS X handles memory WAAAAY better than Windows(Any version for this matter) can ever achieve.
Reference:
http://www.usatoday.com/tech/columnist/2002/07/12/steinberg.htm
Not this again, the amount of people who spout this junk is stupid. Windows is just as stable as os-x, its the users who make it unstable by installing junkware etc. In a business environment with all software and drivers thoroughly checked to work windows is just as stable as os-x.Even if there was a performance loss in OS X, you'd lose more time dealing with Windows anyway.
Not this again, the amount of people who spout this junk is stupid. Windows is just as stable as os-x, its the users who make it unstable by installing junkware etc. In a business environment with all software and drivers thoroughly checked to work windows is just as stable as os-x.
Do you have a clue about how much memory a 32-bit processor can address? how much memory a 64-bit processor can address? Have you ever edited a graphics file that was limited by the address space of a 32-bit processor? I'll give you a hint--no, you have not.Ah, I see. In your world, RAM doesn't matter when working with big files.![]()
ok I must be doing something wrong with my windows machines then, as I don't seem to have the issues you seem to be referring to.right out of the box yes but after you use it in the real world windows gets corrupted and then it slows down and becomes less stable
It's all x86 hardware. Run it in either OS X or Windows.
Not this again, the amount of people who spout this junk is stupid. Windows is just as stable as os-x, its the users who make it unstable by installing junkware etc. In a business environment with all software and drivers thoroughly checked to work windows is just as stable as os-x.
Who said anything about stability?
The interface is better in OS X - Expose saves you minutes every day.
It is all good and fine to be a Windows fan. However, you should know better than to spout this nonsense on a site where people know better....
Windows is just as usable as os-x. If you've never used os-x you will get stuck with some aspects (it does work different to windows) it's even more apparent if you've never used os-x. ....
Yeah, and back in the '80s, 640k was enough memory.Do you have a clue about how much memory a 32-bit processor can address? how much memory a 64-bit processor can address? Have you ever edited a graphics file that was limited by the address space of a 32-bit processor? I'll give you a hint--no, you have not.
Yeah, and back in the '80s, 640k was enough memory.
Here's a hint: digital camera image sensors will continue to get bigger. Images will continue to get higher in resolution. Photo editors will continue to combine more and more layers. More and more levels of undo. Image processing geeks will create more and more complex filters. Pretty soon, 4GB will no longer be enough for anybody.
And "pretty soon" is sooner than you think.