In my last game Blobble I was drawing a few hundred point sprites at a time and noticed a significant drop in frame rate if that number was push to near one thousand.
I have a game planned that requires drawing a possible 90,000 particles at at least 30fps. Is this possible? If I could draw each pixel (extremely processor intensive I know) then it would be rather easy, but other than that how can I increase point sprite throughput?
It seems as though this game has got it sorted:
Sand Slides
I'm not completely reliant upon point sprites for this game though. The particles will be 3 pixels wide at most so literally anything drawn at this scale will look like a particle.
Any ideas?
Thanks
I have a game planned that requires drawing a possible 90,000 particles at at least 30fps. Is this possible? If I could draw each pixel (extremely processor intensive I know) then it would be rather easy, but other than that how can I increase point sprite throughput?
It seems as though this game has got it sorted:
Sand Slides
I'm not completely reliant upon point sprites for this game though. The particles will be 3 pixels wide at most so literally anything drawn at this scale will look like a particle.
Any ideas?
Thanks