I am developing a small game app using Uikit + Uiimages. In the normal condition my app is running without any problem . but when i use rashly it will crash with the error
<Notice>: ImageIO: CGImageRead_mapData 'open' failed '/var/mobile/Applications/01E69C96-CF79-466F-93AB-3A6752AF1295/PictureBook.app/NextPage.png'
<Notice>: error = 24 (Too many open files).
I am relesing all the image views and videos after usage. I tested my app with leak tool. There is no leaks also. No warnings, no potential leaks etc...
I searched for a good answer, but i didn't get the appropriate answer yet. Anyone knows the answer , please reply. I posted some of the codes below.
<Notice>: ImageIO: CGImageRead_mapData 'open' failed '/var/mobile/Applications/01E69C96-CF79-466F-93AB-3A6752AF1295/PictureBook.app/NextPage.png'
<Notice>: error = 24 (Too many open files).
I am relesing all the image views and videos after usage. I tested my app with leak tool. There is no leaks also. No warnings, no potential leaks etc...
I searched for a good answer, but i didn't get the appropriate answer yet. Anyone knows the answer , please reply. I posted some of the codes below.
Code:
- (NSMutableArray *)flowerArray {
if (!_flowerArray) {
_flowerArray = [[NSMutableArray alloc]init];
for (int i = 1; i <= 5; i++) {
UIImage *flowerIm = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"01_Flower_0%d.png",i] ofType:nil]];
[_flowerArray addObject:flowerIm];
[flowerIm release];
}
}
return _flowerArray;
}
-(void)flowerImagesAnimate {
self.flowerImage.animationImages = self.flowerArray;
self.flowerArray = nil;
self.flowerImage.animationDuration = 1.0;
self.flowerImage.animationRepeatCount = 3;
[self.flowerImage startAnimating];
}
-(void)playerPrepare
{
[self.view addSubview:[self.presentView playerPrepare]];
}
-(void)wakeUPPanjo
{
NSString *url = [[NSBundle mainBundle] pathForResource:@"01_Anim"
ofType:@"mp4"];
NSURL *movieURL = [NSURL fileURLWithPath:url];
self.presentView.player = [[MPMoviePlayerController alloc]
initWithContentURL:movieURL];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(movieFinishedCallback
name:MPMoviePlayerPlaybackDidFinishNotification
object:self.presentView.player];
[self.presentView.player prepareToPlay];
[self performSelector:@selector(playerPrepare) withObject:nil afterDelay:0.5];
wakeUpTimer = nil;
}
-(void)viewLoad
{
wakeUpTimer = [NSTimer scheduledTimerWithTimeInterval:videoDelay target:self selector:@selector(wakeUPPanjo) userInfo:nil repeats:NO];
[self performSelector:@selector(flowerImagesAnimate) withObject:nil afterDelay:flowerPopupDelay];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
[self performSelectorOnMainThread:@selector(viewLoad)
withObject:nil
waitUntilDone:false];
}
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