I'm pleased to announce that Fantastle 3's development is going smoothly, and work towards a final release is going strong. At this stage, features are 95-100% complete - there may be a few more features added before bug-fixing mode begins. Current plans call for a release on or before May 31, 2009.
In the meanwhile, a new beta section has been launched for Fantastle 3 beta builds. I encourage anyone who is interested to try out the latest beta. If you find bugs, or think something needs improvement, please speak up! It's the only way I'll find and fix these things, if I don't discover it on my own.
The beta builds can be found here: http://beta.worldwizard.net/fantastle3/. I apologize for the rather boring look of the web site - I whipped it up quickly, coding the HTML by hand, just to get it out there.
A sampling of the new stuff in Fantastle 3, compared with Fantastle 2:
In the meanwhile, a new beta section has been launched for Fantastle 3 beta builds. I encourage anyone who is interested to try out the latest beta. If you find bugs, or think something needs improvement, please speak up! It's the only way I'll find and fix these things, if I don't discover it on my own.
The beta builds can be found here: http://beta.worldwizard.net/fantastle3/. I apologize for the rather boring look of the web site - I whipped it up quickly, coding the HTML by hand, just to get it out there.
A sampling of the new stuff in Fantastle 3, compared with Fantastle 2:
- Some of the graphics and sounds were changed/enhanced.
- Merged the Fantastle and Dungeon Diver code bases.
- Added the ability to shoot arrows: Hold Alt/Option then press an arrow key (or a number on the numeric keypad) to shoot.
- Statistics have been enhanced greatly, with each stat in the stats window having its own icon.
- Many, many new objects to puzzle maze solvers.