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Apple on Wednesday released Final Cut Pro 11 for the Mac, with key new features including AI-generated captions, spatial video editing, and a Magnetic Mask tool for isolating people and objects in videos. The update also includes some smaller new features, changes, and bug fixes, as outlined in the full release notes on Apple's website.

Final-Cut-Pro-11.jpg

Many of these features were already outlined in Final Cut Pro 11's release notes on the App Store, but the notes on Apple's website are a little more comprehensive, revealing some specific new keyboard shortcuts and a list of bug fixes.

Apple also highlighted some new features in the Final Cut Pro user guide.

The full release notes:

Final Cut Pro 11.0 includes the following enhancements:
  • Expand your creative freedom with the revolutionary AI-powered Magnetic Mask, and isolate people, objects, and shapes in any footage without a green screen or time-consuming manual rotoscoping (a Mac with Apple silicon recommended).
  • Use Transcribe to Captions to automatically create captions from spoken audio in the timeline with a powerful AI language model built for speed and accuracy (Mac with Apple silicon and macOS Sequoia or later required).
  • Import and edit spatial video clips from Apple Vision Pro or iPhone 15 Pro or later; add titles, color correction, and effects; and share captivating spatial projects that can be viewed on Apple Vision Pro (Mac with Apple silicon required).
  • Edit in the timeline at 90, 100, and 120 fps.
  • Reduce clutter in the browser by automatically hiding original clips when creating synced clips or multicam clips.
  • Speed up your creative flow with new Picture in Picture and Callout effects.
  • Create interesting visual reveals with new Modular transitions.
  • Use Vertical Zoom to Fit to scale clip heights to fit in the timeline.
  • Change the order of vertically stacked clips with a new keyboard shortcut.
  • Quickly navigate clips in list view and edit clip text with a new keyboard shortcut.
  • Increase efficiency with additional new keyboard shortcuts including Rename Clip, Show/Hide Audio Lanes, Expand/Collapse Subroles, Play Half Speed Forward/Reverse, Consolidate Motion Content, Paste Timecode, and Show Horizon.
  • Install third-party Media Extensions to support playback and editing of more video formats (macOS Sequoia or later required).

Additional support and bug fixes:
  • Improves performance in timelines that contain a high number of markers.
  • Fixes an issue that caused the alert badge on an event to not disappear after all missing media was relinked.
  • Fixes an issue that caused the Clouds generator to be partially transparent.
  • Fixes an issue that caused the Collapse to Connected Storyline command to trim audio if the audio was leading video.
  • Adds support for exporting uncompressed or ProRes MXF video with 32 kHz audio.
  • Adds support for exporting directly to the Photos library.
  • Updates FCPXML to version 1.13.
Final Cut Pro 11 is available now as a free update for existing users of the app. In the U.S., the app remains priced at $299.99 on the Mac App Store for new users. Some of the new features require a Mac with an M1 chip or newer.

Article Link: Final Cut Pro 11: Apple Shares List of All New Features and Bug Fixes
 
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I have no doubt that if they were in a position like Adobe is in, that FCP11 would be subscription based. I wonder how much money Apple has lost due to the transition from Final Cut Pro 7 to Final Cut Pro X, and what metric they track that is telling them that they still shouldn't turn it into a subscription model.
mac sales...if mac sales were growing hard...this would be a subscription ...this is an adv for the mac, pay once use it forever
 
I have no doubt that if they were in a position like Adobe is in, that FCP11 would be subscription based. I wonder how much money Apple has lost due to the transition from Final Cut Pro 7 to Final Cut Pro X, and what metric they track that is telling them that they still shouldn't turn it into a subscription model.
Apple's primary goal with their software products is to sell you their hardware products. I'm sure there is a lot of data that users are more sticky with FCP than without it. Making it a subscription would make it easier for users to become less sticky (they'll weigh the cost of the sub vs another cross platform sub and may be pulled out of the ecosystem as a result).

I'm also sure apps like FCP and its workflow leads to increased take rates on Mac upgrades as well like CPU, RAM, and Storage which are massively overpriced by Apple.

They were able to do a sub for the iPad versions simply because those are more companion apps to the Mac based workflow.
 
Still lacking, fcpx desperately needs monthly updates with features to catch up.
 
Very happy to see native 120fps support! The workaround necessary in previous versions was exhausting from a library management, preview, and export sense.
 
I have no doubt that if they were in a position like Adobe is in, that FCP11 would be subscription based. I wonder how much money Apple has lost due to the transition from Final Cut Pro 7 to Final Cut Pro X, and what metric they track that is telling them that they still shouldn't turn it into a subscription model.
The user base would drop to zero pretty quickly. Plus, there’s no need to own a mac to run premiere or davinci.

If apple, the same apple who’s been trying to maximize services for almost a decade now, the same apple who shamelessly charges 200$ for 8 gigs of extra ram, hasn’t yet considered charging a dime for ten years of upgrades to fcp, I don’t think we’ll see a subscription anytime soon. And you can be absolutely sure they make money off fcp, either directly or indirectly.

How often do current fcp customers upgrade their systems? Do they stick to the base configs or bite the bullet and pay the less-than-sensible prices apple asks for extra ram and storage?

There is where apple makes money from fcp, I’d say.
 
I don't know anyone who uses this professionally anymore. The best part of this is the one time purchase feature, which is probably an attempt to drive up the use base. It might be too far gone at this point.
I'm not a pro so I have to ask, what does everyone use instead? Premier or DaVinci? I use Lumafusion on iPad just doing basic videos, applying LUTs and other things just for learning.
 
I've switched to Resolve but parts of me still heavily miss my time with Final Cut. I may take a look again.

Magnetic timeline, using the favorites function to find highlights, intuitive speed ramps... It's just easier to tell a story quickly with Final Cut IMO. The cut page and a speed editor have made Resolve easier to work with but the complexity is still overwhelming a few years in, and there are a ton of small usability quirks that drive me mad.
 
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And then people complain about too many bugs. You cant have your cake and eat it too.
Oh, so because new features might have bugs, Apple shouldn’t push out long overdue features faster?
What about having more people work on the software then?

Fcp is so lacking now, and people are leaving it. Maybe Apple should cancel it like Aperture, and there won’t be new bugs.
I mean Apple is more of a hardware and service company, rather than a leading tech company nowadays.. FCP was from very early Apple, maybe it should die and be replaced with third party apps.
 
I'm not a pro so I have to ask, what does everyone use instead? Premier or DaVinci? I use Lumafusion on iPad just doing basic videos, applying LUTs and other things just for learning.
Using DaVinci, I’m sure some of these features will eventually make it there too. :rolleyes:
Might give it a test drive just to see how FCP works. The last time I used it was under the Power PC environment.
 
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Oh, so because new features might have bugs, Apple shouldn’t push out long overdue features faster?
What about having more people work on the software then?

Fcp is so lacking now, and people are leaving it. Maybe Apple should cancel it like Aperture, and there won’t be new bugs.
I mean Apple is more of a hardware and service company, rather than a leading tech company nowadays.. FCP was from very early Apple, maybe it should die and be replaced with third party apps.
I believe Apple first released FCP in 1998, which is more than 20 years more recent than "very early Apple". FCPX was a rewrite, though, and is actually from 2011, which is practically yesterday in Apple history.

And if you believe that FCP is "so lacking now and people are leaving it" there is no reason for you to ask for Apple to cancel it, as you should also then believe that it will obviously quickly die out on its own.
 
I believe Apple first released FCP in 1998, which is more than 20 years more recent than "very early Apple". FCPX was a rewrite, though, and is actually from 2011, which is practically yesterday in Apple history.

And if you believe that FCP is "so lacking now and people are leaving it" there is no reason for you to ask for Apple to cancel it, as you should also then believe that it will obviously quickly die out on its own.
Fcp was slowly dying in the past few years. I was very surprised to see an iPad version and a big-ish update to the Mac version.

If Apple is serious about it again - which is nice - they should push a lot more updates just to catch up. So far from when they released the initial iPad version, it’s not enough. Their velocity has to be higher, not lower compared to their competitors.
 
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I'm not a professional videographer, but I can agree that with recent updates since its initial launch, Final Cut Pro has felt more "Pro" again, even with the magnetic timeline (which I've actually found pretty useful). Sure, it may have been criticized for basically being "iMovie Pro" with its similar interface and features, though I find it to also have some similarities with the pre-2007 versions of iMovie, such as the effects controls (only they're better on FCP because they have keyframes), background rendering, third-party plugin support, some of the same flashy video effects not on the newer iMovie versions (like Earthquake, (Ghost) Trails, N-Square (now called Tile) and Rain; similar effects can also be found in Motion), and the ability to export only part of a project.
I've been exclusively making my YouTube Poops in Final Cut Pro for over ten years now, and a few of the new features they've added over time has made it even better for that, like the built-in Motion Tracking and the "Voice Isolation" feature (I'm pretty sure that's an AI thing, but it generally works for me)... I can't wait to try out the "Magnetic Mask" feature next time I make a YTP.
 
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I'm not a pro so I have to ask, what does everyone use instead? Premier or DaVinci? I use Lumafusion on iPad just doing basic videos, applying LUTs and other things just for learning.
I use DaVinci Resolve, it’s much better that FCP & Adobe Premiere.
 
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