Originally posted by agreenster
Well, Ive been doing some playing and it seems that FCP wont export a QT movie with alpha. I know it sounds like bogus, but I know QT can support an alpha channel because I used to export them all the time from Flash. (I was making a short movie with an animated character over a filmed BG, and would animate in flash and export it to QT to import into Premiere---which was about 4 years ago. Sheesh)
Anyway, using the "green key" approach is a great suggestion. I might end up doing that.
The animation software is Maya, but Im not sure what other settings to dink with in order to get what I want. I could render out a pure alpha render and use it to mask the compressed hero pass, but then the edges would still be crisp when I comp it.
Although, when I use the "black" alpha setting, it does look pretty good, even without compression. (soft, 2-3 pixels egde, which is nice)
Anyway....back to playing....