I have an opportunity to get $200 for pro apps but not sure if I wanna get Final cut pro or not due to Davinci Resolve. Any thoughts?
I have an opportunity to get $200 for pro apps but not sure if I wanna get Final cut pro or not due to Davinci Resolve. Any thoughts?
Apple may have published Final Cut Pro X, but it seems to be at war with it's self, in that the hardware aspects of Apple, and the software are not talking to each other, Apple updates FCPX and this creates further strain on the hardware, and instead of solving this through software updates, or rethinking the FCPX approach, Apple does nothing, the hardware fixed on mobile devices to 16GB is way ineffective, there seems to be no good news going forward, whispers say Apple is going with low power RAM, which is fixed to a max of 16GB RAM, as an example, Apple ships with FCPX only 1 pro res option, and that is the I am sure due to the war between hardware and software, I am sure if software had it's way, it would ship many options of pro res..
FCPX is at this point, with 10.4 the latest update, not a viable option on low end devices, it should be, the old final cut 6 worked on low end mac laptops, and being 32bit you were locked to no more than 2GB per app, but this was fine, a faster scratch hard drive, you were able to deal with most things...
What has happened is that RED is basically creating a mess, the video is huge, 10K, and 10K is a huge amount of data to through around, Apple and Intel have not proved reliable with mobile hardware capable of dealing with 10K, this is a huge problem, one hopes an update to FCPX, High Sierra, solves this, but sadly no....
Apple may have published Final Cut Pro X, but it seems to be at war with it's self, in that the hardware aspects of Apple, and the software are not talking to each other, Apple updates FCPX and this creates further strain on the hardware, and instead of solving this through software updates, or rethinking the FCPX approach, Apple does nothing, the hardware fixed on mobile devices to 16GB is way ineffective, there seems to be no good news going forward, whispers say Apple is going with low power RAM, which is fixed to a max of 16GB RAM, as an example, Apple ships with FCPX only 1 pro res option, and that is the I am sure due to the war between hardware and software, I am sure if software had it's way, it would ship many options of pro res..
FCPX is at this point, with 10.4 the latest update, not a viable option on low end devices, it should be, the old final cut 6 worked on low end mac laptops, and being 32bit you were locked to no more than 2GB per app, but this was fine, a faster scratch hard drive, you were able to deal with most things...
What has happened is that RED is basically creating a mess, the video is huge, 10K, and 10K is a huge amount of data to through around, Apple and Intel have not proved reliable with mobile hardware capable of dealing with 10K, this is a huge problem, one hopes an update to FCPX, High Sierra, solves this, but sadly no....
If you use proxy files, and really that is the only way to go if you have a laptop, the performance of FCP is very good, even on my 2012 MBP. I think for casual users FCP is really effective. I pretty much have a Mac because FCP exists. If you need to use Resolve run it on Windows, not an Mac, to save a lot of disappointment.
What has happened is that RED is basically creating a mess, the video is huge, 10K, and 10K is a huge amount of data to through around, Apple and Intel have not proved reliable with mobile hardware capable of dealing with 10K, this is a huge problem, one hopes an update to FCPX, High Sierra, solves this, but sadly no....
UHD (or 4K) is four times the resolution of HD, 8K is again four times the resolution of 4K
1080p (1920×1080, Full HD) is not the same as 2K (2048 × 1080), and same goes for 2160p (3840 × 2160,UHD) not being the same as 4K (4096 × 2160).The standard of measuring resolution changed with 2K/4K, seemingly inexplicably. It used to be that resolution was measured vertically. So for example HD 1920x1080 is measured as 1,080 vertical pixels.
Regardless of it's label, when using the previous resolution measurement standard, 4K is only twice the resolution of HD.
The standard of measuring resolution changed with 2K/4K, seemingly inexplicably. It used to be that resolution was measured vertically. So for example HD 1920x1080 is measured as 1,080 vertical pixels.
But the standard has changed so that resolution is apparently now measured horizontally. UHD 4K is 3840 × 2160. Note that 3840 is the horizontal measurement. 2160 is the vertical measurement, which is exactly twice the resolution of 1080.
So going by the previous standard, 4K is actually true 2K, and 8K is actually true 4K.
We can actually see this same proportion in the horizontal resolution too, if one does the math beginning from HD's 1920 horizontal resolution:
(HD) 1,920 x 2 = ("4K") 3,840 x 2 = ("8K") 7,680
But often resolution also means the entire pixel count, as in 2.073.600 pixels in an HD frame and 8.294.400 pixels in an UHD frame, which makes UHD four times the resolution of HD
Once the industry has figured it out how to relate to the term resolution, as it has figured out the use of GigaBytes and TeraBytes (it hasn't, as it does not use 1024 but 1000 as divider and now we also have GibiBytes and TebiBytes to use the 1024 divider or base 2)
But if the new naming scheme of 2K and 4K and 8K relates to the horizontal resolution, the math should still be the same, shan't it?
1080p (1920×1080, Full HD) is not the same as 2K (2048 × 1080), and same goes for 2160p (3840 × 2160,UHD) not being the same as 4K (4096 × 2160).
The former (1080p, 2160p) are television & consumer standards, the later (2K, 4K) are cinema standards, plus they have different aspect ratios.
Regardless of it's label, when using the previous resolution measurement standard, 4K is only twice the resolution of HD...
If you use proxy files, and really that is the only way to go if you have a laptop, the performance of FCP is very good, even on my 2012 MBP. I think for casual users FCP is really effective. I pretty much have a Mac because FCP exists. If you need to use Resolve run it on Windows, not an Mac, to save a lot of disappointment.
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Really this is not good enough, I am stunned that no one sees it this way, that Apple is not showing the video editing side any love, Logic gets updates almost weekly, and FCP gets 1 update a year if we are lucky...
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I use that and my feedback is Apple is rubbish at doing the proper right thing, FCPX is good, and it will never be great unless the hardware can cope with the demands and Apple is ignoring this demand, not even a fully specced out 18core imac pro has a chance to run the top end of the video formats...
It was less than a decade ago, when we used final cut pro classic, we only had HD to worry about, fcp was locked to use a max of 2GB of RAM, due to being a 32bit app, now we are 64bit and sadly FCPX is not full 64bit compliant, FCPX is at best 40bit compliant, more than 32, was less than 64bit...
This matters as it is not what you do that matters, but that you are doing something, and what is Apple doing, NOTHING!!!!
ANY video editor you choose will not be 64 bit compliant as you describe. Intel I7 processors, while supporting x86-64 bit instructions, are limited to 36 bit physical addresses. After some shenanigans with virtual lanes, the top end processors will take 128GB of Virtual Ram...