Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

MacRumors

macrumors bot
Original poster
Apr 12, 2001
67,645
38,074



flightcontrolrocket-150x148.jpg


Firemint/EA has released their followup to the critically acclaimed Flight Control, one of the first "classic" iPhone games that pioneered the line-drawing game mechanic. The new game, called Flight Control Rocket, takes the air traffic control simulator to space with a huge variety of new ships with lots of new abilities.
Leave the terrestrial skies of Earth and venture into a whole new galaxy of adventure, action and addictive, path-drawing gameplay! Relish compelling yet intuitive touch screen controls; soak in the retro Sci-Fi visuals and original music score and unlock a cast of quirky Robots to grant your mothership a competitive edge.

Prepare to be amazed... your trip through the vast unknown is about to begin!
Like many games released recently, Flight Control Rocket includes an in-game currency that can be obtained from gameplay or via in-app purchase. The coins can be used to buy additional gameplay stages, "bots" or other items which help the player in-game.

Flight Control Rocket is a universal app, available on the App Store for $0.99. [Direct Link]

Article Link: Firemint/EA Releases Flight Control Rocket for iPhone and iPad
 
Looks like a lot of fun from that video! Doesn't seem to be up in my countries store yet, hopefully they hurry up. Need some new "distraction" from my exam studying... :rolleyes:
 
I guess 2012 is the year of "We couldn't think of another game to follow up our hit, so we placed it IN SPACE". :rolleyes:

Just kidding, I'm downloading it!
 
My only problem with this is that Flight Control was something that my mom and dad both enjoyed on the iPad. This new version with all the extra mechanics makes it a little too hard for them. What made Flight Control so much fun was its simplicity and easy concept.
 
It almost looks like there is too much stuff. And a bit confusing. But it looks really good.
 
It's great to see the developer has taken their time to design a universal app for iPhone/iPad, something I've been talking-up as a must for the new Angry Birds game but receiving some bashing from fools on here.

I also really hope it shares your game progress between iDevices with Game Center, which is a great feature on some other games.
 
The original Flight Control is still one of my favorites-- what a great design! On the other hand, I hate these "buy more tokens" games. I was glad to see the developers at Firemint rewarded by the acquisition, but unfortunately it means I, as a user, have to put up with EA's heavy handed approach to things.
 
The original Flight Control is still one of my favorites-- what a great design! On the other hand, I hate these "buy more tokens" games. I was glad to see the developers at Firemint rewarded by the acquisition, but unfortunately it means I, as a user, have to put up with EA's heavy handed approach to things.

Agreed. I think it's okay if it's a free game with option to buy more tokens (like Tiny Tower), but to have to buy it and still put up with that...not so much. Then again, at least it's a universal app now, unlike Flight Control. Win some, lose some, I guess...
 
iPad retina ready for $1!?!? Bought. :D

Now, I need all my other killer apps updated. :cool:
 
It almost looks like there is too much stuff. And a bit confusing. But it looks really good.

That was my first reaction too. The beauty of Flight Control was its simplicity, with the difficulty coming from adding more items at a time. You'd never know though, it's hard to know until we've played it.
 
Loved the first flight control ... think I played that more than any other app. Think my OCD might be to blame for that ... I hope this one will be just as good.
A recent game I downloaded for my daughter was Crazy Horses which is like flight control and ideal for her (and me lol) ... guess the OCD didn't fall too far from the tree!
 
It almost looks like there is too much stuff. And a bit confusing.

This is exactly what I thought. I love simple, simplistic games like the first Flight Control and Tiny Wings.

I hate these "buy more tokens" games. I was glad to see the developers at Firemint rewarded by the acquisition, but unfortunately it means I, as a user, have to put up with EA's heavy handed approach to things.

I hate this as well. Flight Control added this after EA took over.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.