stop();
var total = getBytesTotal();
onEnterFrame = function()
{
var loaded = getBytesLoaded();
var percent = Math.round(loaded/total*100);
preloader.howMuchLoaded.text = percent+"%";
preloader.gotoAndStop(percent);
if (loaded == total)
{
gotoAndPlay(5);
delete onEnterFrame;
}
}
pick.onEnterFrame = function()
{
Mouse.hide();
this._x= _xmouse;
this._y= _ymouse;
}
var shakeRange:Number = 1;
function shake(target:MovieClip):Void
{
var randomAction = random(2);
if(randomAction == 0)
{
target._x += shakeRange
}
else if(randomAction == 1)
{
target._x -= shakeRange
}
var randomAction = random(2);
if(randomAction == 0)
{
target._y += shakeRange
}
else if(randomAction == 1)
{
target._y -= shakeRange
}
}
_root.onEnterFrame = function(){
shake(guitar_mc);
}
Trying to make a preloader and the bottom piece of code makes an object shake.. or it is supposed to. Although when I have it in it shakes, but everything else doesnt work.. loading bar and doesn't go to frame 5..
any thoughts on why its messing up?
var total = getBytesTotal();
onEnterFrame = function()
{
var loaded = getBytesLoaded();
var percent = Math.round(loaded/total*100);
preloader.howMuchLoaded.text = percent+"%";
preloader.gotoAndStop(percent);
if (loaded == total)
{
gotoAndPlay(5);
delete onEnterFrame;
}
}
pick.onEnterFrame = function()
{
Mouse.hide();
this._x= _xmouse;
this._y= _ymouse;
}
var shakeRange:Number = 1;
function shake(target:MovieClip):Void
{
var randomAction = random(2);
if(randomAction == 0)
{
target._x += shakeRange
}
else if(randomAction == 1)
{
target._x -= shakeRange
}
var randomAction = random(2);
if(randomAction == 0)
{
target._y += shakeRange
}
else if(randomAction == 1)
{
target._y -= shakeRange
}
}
_root.onEnterFrame = function(){
shake(guitar_mc);
}
Trying to make a preloader and the bottom piece of code makes an object shake.. or it is supposed to. Although when I have it in it shakes, but everything else doesnt work.. loading bar and doesn't go to frame 5..
any thoughts on why its messing up?