Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

MacRumors

macrumors bot
Original poster
Apr 12, 2001
68,179
38,960


Mobile game developer Gameloft has announced that they will be developing more than 15 game titles for the iPhone in 2008.

Gameloft is already responsible for a few Apple iPod games such as Block Breaker Deluxe and Brain Challenge. Wikipedia lists a number of games developed by Gameloft, including mobile versions of Prince of Persia, Rayman, Might and Magic and Tom Clancy's Rainbow Six.


185650-gameloft-iphone_300.jpg



In the days leading up to the iPhone SDK announcement, Gameloft's keynote speech showed off this mockup of an upcoming iPhone game.




Article Link
 
Hope they're less crappy than their iPod titles. Gameloft is the only provider that I've had consistently crash my iPod (Backgammon), and Naval Battle cheats.
 
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en) AppleWebKit/420.1 (KHTML, like Gecko) Version/3.0 Mobile/4A102 Safari/419.3)

it is encouraging seeing many developers jumping on the iPhone wagon.
 
sweet can't wait to get some good games on the iphone. I have been enjoying the labrynth game through jailbreak though, that is fun with the accelerometer and I hope for a new version of that game through the app store.
 
I think the possibilities are endless for iPhone apps. I am glad to see all of these developers jumping onboard. I have enjoyed my fair share of jailbreak games, but can't wait to see what people come up with now.
 
excited

I think a rainbow six vegas type game on the iPhone would be awesome.

I am looking forward to vegas 2.
 
iPhone = portalbe gaming device?

Speaking of games, what do you guys thing the real gaming potential of the iPhone is? I've been chatting on a lot of gaming sites, and for a long time many people think that an :apple: portable gaming device w/iPod would sell like crazy. Some have also suggested that the current iPhone's processing ability isn't that far off from the Nintendo DS or the Sony PSP.

In theory, could the iPhone / iPod Touch be used to play games on the level of the current 2 portable gaming platforms?

It would behoove :apple: to really push this, since that HUGE market is currently ruled by only 2 companies. And if they can make a portable gaming device without having to manufacture something specific--i.e. use the current iPhone/iPod Touch--then they could make a killing not only in added market share from gamers but also in software sales.

This would also be big for devs because they would get a 70% premium off their games--probably more than they get with current platforms after manufacturing of physical media and retail costs, etc. SEGA and EA are already on board--these are 2 of the big players.

How likely would we be to get "ports" of current games to the iPhone?

Basically, I've held off on getting an iPhone myself because I'd rather have a yet-to-exist PSPhone. But if the iPhone really has as much gaming potential as people are suggesting...well, not only will I get one, but it will change the gaming industry. And industry which--by the way--is worth more than the music industry or the film industry.
 
How likely would we be to get "ports" of current games to the iPhone?

You have to think outside the box.

Ports of existing games will not play as well as new iPhone only titles. It's the exact same way with Wii, ported games really stink, but Wii only games are a lot more fun and playable, at least thats been my experience.

The most successful games will be those that take advantage of the unique touch interface and the accelerometer, mark my words. Jailbreak games just scratched the surface of what's possible.

It will be the next GameBoy, Nintendo couldn't do it and Sony dropped the ball again. People want all-in-one, they dont want to carry more than one device, and slowly but surely iPhone is replacing all the devices you can fit in your pocket... now if I could just use it as a flash drive :/

John Carmack had it right when he was talking about the most important part is the iTunes distribution system. People don't goto the store to buy Windows Mobile software because most don't know it exists or how to instal it. iTunes is going to smack people in the face with new "must have" apps, and they're going to make Apple and small/medium/large developers a bucket load of cash.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.