Does GLKMatrix4Multiply (from GLKit framework) return AxB or BxA?
Because the SDK docs says it returns AxB, but I'm getting BxA.
You can compare the results with this online matrix caculator:
http://www.meta-calculator.com/online/
Because the SDK docs says it returns AxB, but I'm getting BxA.
You can compare the results with this online matrix caculator:
http://www.meta-calculator.com/online/