Hello!
I'm developing an small radio app for the iPhone. The main problem I have is that the audio stream is in a WMA format, and uses the MMS protocol (no chance to change the audio feed). I thought there wouldn't be any possibility to play this on the iPhone, but then I tried to play the stream using the FStream application, and it works perfect.
I'm doing some search work, in order to guess how this application plays this stream. It seems that uses the libmms library to open the stream, and then the ffmpeg library to decode the WMA to other format that iPhone can play, like PCM. I want to use this approach for my application.
My main problem right now (besides trying to guess how to use the libmms), is how import the ffmpeg library into an iPhone project in XCode (I don't need the entire library, only the necessary to decode the WMA and to encode again in other format).
It is a good idea to grab only the files that I need from the ffmpeg library, and put them directly on my project? Or should I get an iPhone compiled version of the entire library? Any idea where I can get this?
Do you think this will be a hard task? I don't have to deal with many audio formats or protocol, only with a known audio stream.
Any advice or help would be really appreciated.
Thank you very much!
I'm developing an small radio app for the iPhone. The main problem I have is that the audio stream is in a WMA format, and uses the MMS protocol (no chance to change the audio feed). I thought there wouldn't be any possibility to play this on the iPhone, but then I tried to play the stream using the FStream application, and it works perfect.
I'm doing some search work, in order to guess how this application plays this stream. It seems that uses the libmms library to open the stream, and then the ffmpeg library to decode the WMA to other format that iPhone can play, like PCM. I want to use this approach for my application.
My main problem right now (besides trying to guess how to use the libmms), is how import the ffmpeg library into an iPhone project in XCode (I don't need the entire library, only the necessary to decode the WMA and to encode again in other format).
It is a good idea to grab only the files that I need from the ffmpeg library, and put them directly on my project? Or should I get an iPhone compiled version of the entire library? Any idea where I can get this?
Do you think this will be a hard task? I don't have to deal with many audio formats or protocol, only with a known audio stream.
Any advice or help would be really appreciated.
Thank you very much!