He explains how Mac scale and how much resolution you should buy.
Oh no, not that old video.
Guy's real problem was that he was trying to run Blender (heavy duty 3D rendering - sort of thing that would justify getting a M4 Max these days) at (effective) 5k on an original M1 Mac. I don't even know if Blender had got native Metal support at that stage... The fact that "scaled mode" then uses the GPU to re-sample the 5k to 4k is just the icing on the cake. Of course it was jerky... Since that video was made, even the base Macs have got significantly faster and gained more cores, while more applications have "gone native".
In that time & place & situation, buying a 1440p screen probably did make sense - if you're depending on a GPU-intensive program on a Mac model that is underpowered for the job - but it's really not good general advice.
(When it comes to the UI size issue, Blender is a particularly ironic example since it renders its own fully-scaleable UI, so just choose either 1:1 native or 2:1 mode in MacOS, full-screen Blender and then adjust the UI size to match your eyesight...)
The site he references:
If you’re considering an external display for your Mac, there’s a few important decisions to make. Apple doesn’t sell external displays any more, so you can’t just default to their wisdom. That’s an issue, because not all displays are well suited for Macs.
bjango.com
Is actually an excellent explanation of the various issues and artefacts you get with fractional scaling - unfortunately (IMHO) it (almost literally) blows the issue up out of all proportion thanks to it's magnified simulations of the worst-case scenarios, and those red/green "good for retina"/"not good for retina" are far too dogmatic about the issue (as all of those people out there happily running 4k screens in "looks like 1440p" will attest). 4k/27" at normal desktop viewing distance is close enough to "retina" that many people won't even notice 1-pixel 'artefacts'.
I fear a lot of people didn't notice they had a problem until that site told them they did... The site author's conclusion seemed to be pretty much that nothing was as good as a Pro XDR - probably true.
Thing is a 4k/5k/6k screen in a 1:1 or 2:1 mode will show every pixel in a 4k image at 100% scale - even if you have to put up with a less-than ideal UI scale for a while (it takes seconds to change). A 1440p screen can't do that, full stop. With a 4k screen in general use you probably won't notice any problem in "looks like 1440p" mode.
...all of which is a bit irrelevant in this thread about 5k displays, on which "looks like 1440p" gives pixel-perfect 5k resolution (with less GPU overhead than fractional-scaled modes).
Buying a 220ppi 5k/6k display for a Mac would be a no-brainer if there were more to choose from and more good, cheap options & if the Studio Display didn't cheap out on stands, extra inputs, proper mains plugs etc. It's got better since that video was made, but, still, 4k is a little bit of compromise for a huge tranche of saved money (i.e. a dual-screen setup for less than the price of a single Studio Display).
It is complete common sense that a higher Rez display will use more system resources and tax your system, although people will argue this….
Well, yes, and if you're going to use GPU-intensive software on multiple 4k/5k/6k screens, first step is to make sure that the Mac you buy has the GPU and RAM (since that doubles as video RAM) to cope - which is probably a good reason to go for a Mx Pro or Mx Max.
If people are happy with 1440p it's fine - but I really wouldn't recommend going out and buying a new 1440p display today unless you had a particular, specialist reason for getting one.