Hello,
I'm trying to have a UIImage animation play when the app opens and stop on the last .png image. I'm using this to make a background do an animation then rest as a set image for the background home screen.
Here are the two methods I've tried, and where I need help:
With this method the image animation plays from launch but loops forever. I tried changing repeats:NO but it just stops the first image.
second method:
with this method I must click a button for the animation to start but the loop is controlled.
Thanks for any advice you can throw my way.
Nick
I'm trying to have a UIImage animation play when the app opens and stop on the last .png image. I'm using this to make a background do an animation then rest as a set image for the background home screen.
Here are the two methods I've tried, and where I need help:
Code:
- (void)viewDidLoad {
animationTimer = [NSTimer scheduledTimerWithTimeInterval: (.2/2.0) target:self selector:@selector(tick) userInfo:nil repeats:YES];
[super viewDidLoad];
}
- (void)tick{
[self animateImages];
}
- (void)animateImages{
UIImage *Image1 = [UIImage imageNamed:@"dm1.png"];
UIImage *Image2 = [UIImage imageNamed:@"dm2.png"];
UIImage *Image3 = [UIImage imageNamed:@"dm3.png"];
UIImage *Image4 = [UIImage imageNamed:@"dm4.png"];
UIImage *Image5 = [UIImage imageNamed:@"dm5.png"];
UIImage *Image6 = [UIImage imageNamed:@"dm6.png"];
UIImage *Image7 = [UIImage imageNamed:@"dm7.png"];
UIImage *Image8 = [UIImage imageNamed:@"dm.png"];
if(images.image == Image1)
images.image = Image2;
else if(images.image == Image2)
images.image = Image3;
else if(images.image == Image3)
images.image = Image4;
else if(images.image == Image4)
images.image = Image5;
else if(images.image == Image5)
images.image = Image6;
else if(images.image == Image6)
images.image = Image7;
else if(images.image == Image7)
images.image = Image8;
else
images.image = Image1;
}
With this method the image animation plays from launch but loops forever. I tried changing repeats:NO but it just stops the first image.
second method:
Code:
- (IBAction)start: (id)sender {
color.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"dm.png"],
[UIImage imageNamed:@"0cfb68c1b2.png"],
[UIImage imageNamed:@"dm.png"],
[UIImage imageNamed:@"0cfb68c1b2.png"],
[UIImage imageNamed:@"dm.png"],
[UIImage imageNamed:@"0cfb68c1b2.png"], nil];
[color setAnimationRepeatCount:2];
color.animationDuration = 4;
[color startAnimating];
}
Thanks for any advice you can throw my way.
Nick
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