Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

irischerub

macrumors newbie
Original poster
Jul 8, 2012
1
0
Beijing,China
Hi,all! :) I'm a Chinese Apple fan and an IOS game designer. I developed an iPhone game with my colleague. As this is our first product, we don't know whether it can be appreciated by English-speaking users and we need some advices to improve the game.

After about four months hard work, all the stuff feel really exciting when see our game was published in iTunes. We are eager to listen to users and allow me to make a game brief here.

mzl.ogwlgctn.320x480-75.jpg


ShipTycoon2 is a social game, simulating harbor construction, ship course establishment and some scene decoration. Players can get income from daily operation and use the income to become more stronger.

mzl.yyxvwvvt.320x480-75.jpg


As one course should be connected to friend's harbor, player need to get back to acquire income before the friend collect it. Players can make distinct territory by beautifying ships and building harbors in different places. As one growing up in the game, better ship and larger territory can be acquired. One better ship can reach farer place and get more money, the larger territory can contain more harbors to found new courses or receive friends' ships.

mzl.isvzybmv.320x480-75.jpg


We have receive some criticism like the game is a little simple and some recognition like the game is beautiful and interesting. But all these are not specific enough for us to make any improvement. Could anyone help to provide any advices on game designing or how to get more advices? Thanks very much!

Oh, here is our game address::)
http://itunes.apple.com/app/shiptycoon2/id547155945?ls=1&mt=8
 
Last edited:
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.