Also, if anyone has information or personal experience with running Maya on a Mac or other 3D apps, please share. System specs would be great too.
Im just starting to use maya on mac, from using max on windows (im still running max on a windows drive).
The problem with maya on mac is that it's currently 32-bit meaning it can only use 3gigs of ram. Im running 64-bit max and it's really fast. Im guessing autodesk will release maya as 64-bit for mac, as it seems to of had a fast uptake within the mac community (especially with architects-there was an article in 3dworld on macs in 3d, might be worth checking their site). If you havent used maya before, i suggest getting a book. Online tutorials are great for individual things, but to get to know the program, you gotta just sit down and go through a book.
zbrush is soon to be released on mac too, which works great with maya for organic modelling. Modo is always being improved and is a relatively inexpensive program, though it's rendering and animation leave much to be desired.
Maya seems to be a pretty lazy port to mac though- many of the shortcut keys are still ctrl+key rather than cmd+key, which can get confusing, plus you have to have a 3 button (scrollwheel) mouse. The mighty mouse is basically unusable for maya. It just doesnt feel like a mac program to me...
To be honest, i think windows is still a better platform for 3d, though mac is quickly catching up. There's more 3d programs and more graphics cards etc. But the mac is so much more stable and the little things like expose and spaces make working with 10s of windows easy.
Im also using 3d connexion spacenavigator which works great too. Regarding my setup, you can seee the specs in my sig. For windows, ive used the 320gb drive that came with the mac pro as a storage disk and an old 200gb disk as an OS disk.
Hope that helps!