Hey guys!
I am currently experimenting with Apple Motion 5 to create and composite kind of a torch (it's actually supposed to be a chunk of the sun...) into some material. I have found some pretty decent library presets that I will be able to adapt to my liking, but I am running into the following problem:
For example at the very beginning of this particular clip, the tracked torch is moving very fast and there is plenty of track space between two frames. In animation, this creates ugly seperated dots for the particle emitter, not a smooth trace. Here is a rough idea of what it looks like now (don't hate on it, there is plenty more work to be done, I know...):
8 second youtube clip of the scene
Does anyone know if there is a way to make Motion render at a higher frame rate than the underlying material has? That would be my first idea to render out "in-between-frames" for the torch flame and make a continuous track. Or does anyone have another idea how to produce a fast-moving flame that doesn't look spotty...?
Any suggestion is appreciated. Oh: I don't own After Effects and don't have the money to buy it, so this is not an option. Amongst others, I tried Blender 3D (awesome open source software), but had similar problems (plus some additional ones).
I am currently experimenting with Apple Motion 5 to create and composite kind of a torch (it's actually supposed to be a chunk of the sun...) into some material. I have found some pretty decent library presets that I will be able to adapt to my liking, but I am running into the following problem:
For example at the very beginning of this particular clip, the tracked torch is moving very fast and there is plenty of track space between two frames. In animation, this creates ugly seperated dots for the particle emitter, not a smooth trace. Here is a rough idea of what it looks like now (don't hate on it, there is plenty more work to be done, I know...):
8 second youtube clip of the scene
Does anyone know if there is a way to make Motion render at a higher frame rate than the underlying material has? That would be my first idea to render out "in-between-frames" for the torch flame and make a continuous track. Or does anyone have another idea how to produce a fast-moving flame that doesn't look spotty...?
Any suggestion is appreciated. Oh: I don't own After Effects and don't have the money to buy it, so this is not an option. Amongst others, I tried Blender 3D (awesome open source software), but had similar problems (plus some additional ones).