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shaark

macrumors newbie
Original poster
Feb 22, 2011
6
0
I have a few questions for developers experienced in using Adobe CS5 with Packager for iPhone to develop iPad apps.

1. The Packager is available for Windows so can we compile, debug, and deploy the apps all from a Windows box with Adobe Packager or is a Mac machine needed somewhere to submit to the App store?
2.What are the limitations of Adobe Packager? I heard there is no pinch and zoom support? Anything else that stands out?
 
I have a few questions for developers experienced in using Adobe CS5 with Packager for iPhone to develop iPad apps.

1. The Packager is available for Windows so can we compile, debug, and deploy the apps all from a Windows box with Adobe Packager or is a Mac machine needed somewhere to submit to the App store?
2.What are the limitations of Adobe Packager? I heard there is no pinch and zoom support? Anything else that stands out?

U need a Mac to submit to the app store, sorry to break it to you.
There are several things that are not supported, like Adobe air not supporting the alertviews if im not mistaking.
 
Isn't there some rule that Apple has about developing in anything other that native obj C or their API's ?
I'm not sure how the rules work, but I remember something about this. Someone was talking about developing in something that allowed deployment to several platforms, but it wasn't going to be allowed by Apple.
 
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