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Fendorea

macrumors newbie
Original poster
Apr 3, 2009
17
0
Hey all,

As a iOS developer, how is it possible to screen record an iPad? Our game lags in the SDK simulator wich means we need to record on the ipad itself..

Anyone some ideas?

Thanks!
 
I guess you could use the VGA connection kit and then use one of those TV recorders all the gamers use to record the footage?

You are actually not able to use the VGA connection kit without "Mirroring" to the VGA connection. This produces considerable lag also, so you can't really do this very well either.
 
You got a couple of options on the Jailbreak Side.

* you can use "Display Out" + the DockConector to VGA Adapter and then use any screen capturing program+hardware to records it (this the best option if your game use high frame rates)

* You can use Veency (VNC server) and any VNC client on your PC, then use any Screen recorder program on the PC side (I use ScreeFlow on my mac)

(may lose some frame rate there)

* there used to be an Application that reordered your iPhone screen, call "ScreenRecorder", I am not sure if it have been update lately (to support iOS4) but you can check it out.
 
Get a faster computer maybe? Everything I've personally seen shows the simulator to be as fast if not faster than the real thing.
 
Make a white box, set up a video camera on a tripod, and then pick the best hand model among you.

A common problem found when screen capturing app demos is nothing to do with the technology or framerate issues, but it's the fact the audience cant tell what's happening—they can't see what buttons are being pushed, any accelerometer motions, any gestures. You can add these after, visually, but it gets confusing then. If you haven't considered this already, it's worth thinking about now, because i've seen lot of devs go to the effort of jail breaking, screen capping, etc. only to find it's too confusing to the viewers and they end up shooting it on camera.
 
Make a white box, set up a video camera on a tripod, and then pick the best hand model among you.

A common problem found when screen capturing app demos is nothing to do with the technology or framerate issues, but it's the fact the audience cant tell what's happening—they can't see what buttons are being pushed, any accelerometer motions, any gestures. You can add these after, visually, but it gets confusing then. If you haven't considered this already, it's worth thinking about now, because i've seen lot of devs go to the effort of jail breaking, screen capping, etc. only to find it's too confusing to the viewers and they end up shooting it on camera.

+1 internet
 
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