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xArtx

macrumors 6502a
Original poster
Mar 30, 2012
764
1
Hi,
I just got the iAmiga (UAE) compiled and working last night. yay!
Anyone else got this going and playing with it?
I'm having trouble finding where the keyboard size is defined.
I'd like to implement an iOS keyboard, but would be tricky with function keys.

It works with a real Kickstart image, or the AROS open source one.
I think they are using AROS in Defender of the Crown to have the
emulator in the App Store, which is interesting because I thought emulators
were a no-no, even if the game was licensed. Whether or not I can get
anything that will run on a non-AGA machine is a bit doubtful at the moment.

But would like to hear if anyone has done anything with it personally.
Cheers, Art.
 
Last edited by a moderator:
Emulators are okay in the app store - they just aren't allowed to run any compiled code that Apple hasn't reviewed and approved of. This limits their usefulness as it means you can't download the emulator for a console, then go find the ROM for a game and run it in the emulator as you could with an emulator for OS X* or Windows or Android.

*Actually... will code signing / gate keeper somehow mess this up? I haven't run an emulator on my computer for a few months... I think I may not have tried on a computer running anything newer than Lion...
 
Emulators are okay in the app store - they just aren't allowed to run any compiled code that Apple hasn't reviewed and approved of. This limits their usefulness as it means you can't download the emulator for a console, then go find the ROM for a game and run it in the emulator as you could with an emulator for OS X* or Windows or Android.

*Actually... will code signing / gate keeper somehow mess this up? I haven't run an emulator on my computer for a few months... I think I may not have tried on a computer running anything newer than Lion...

I am pretty keen to bundle a game with one, and bind the game to the
emulator by writing some of the data to the emulated disk at run time.
THere are old games that were commercial, then went PD.
 
I am pretty keen to bundle a game with one, and bind the game to the
emulator by writing some of the data to the emulated disk at run time.
THere are old games that were commercial, then went PD.

Assuming you're obeying all of the licenses, I think you're gold, then.
 
Wow that is soooooooooo sweet :D

I think I still have lha files somewhere for games I wrote on the Amiga - god I loved that machine!




Hi,
I just got the iAmiga (UAE) compiled and working last night. yay!
http://www.youtube.com/watch?v=SjOwZnVk_0s
Anyone else got this going and playing with it?
I'm having trouble finding where the keyboard size is defined.
I'd like to implement an iOS keyboard, but would be tricky with function keys.

It works with a real Kickstart image, or the AROS open source one.
I think they are using AROS in Defender of the Crown to have the
emulator in the App Store, which is interesting because I thought emulators
were a no-no, even if the game was licensed. Whether or not I can get
anything that will run on a non-AGA machine is a bit doubtful at the moment.

But would like to hear if anyone has done anything with it personally.
Cheers, Art.
 
There is an Amiga emulated game in the App Store called Defender of the Crown,
running under UAE, so it looks good.
 
I think I'm about a week away from submitting this.

I have been able to do some cool tricks by writing into the emulated computer's
memory at run time. Reading the emulated computer's memory is also the way I
check that the floppy disk file hasn't been swapped for another game.

There is an unavoidable delay when you launch the app while the floppy disk loads,
but I can display images/animation during the emulated computer's boot.
ie. The iOS app boots quickly, the emulated computer doesn't.

Is it wise to acknowledge the game is loading from disk during this time?
I don't expect much attention from the younger generation that might not understand this...
The delay is about ten seconds, but you can see the computer after about seven seconds....
 
Basically, a little issue about using the word "Amiga".
I don't have to but would of course, like to.

The name is owned now by Amiga.inc:
http://www.amiga.com/
Who say they occasionally license their name for T-shirts, etc.

and they still obviously do have plans for the Amiga.
It is of course a different company, but they do have the
original name that has been bought & sold a few times.

I have no idea whether or not I'm allowed say It's an "Amiga"
or a "Commodore Amiga" (Commodore went broke ages back).

I noticed some time back there are many apps that use the
name PSP (Sony Playstation Portable) they are came catalogers and things like that.

It would be possible to just not mention the name at all, but then it
won't be as easily found by people who might be keeping an eye out for it.
 
Basically, a little issue about using the word "Amiga".
I don't have to but would of course, like to.

The name is owned now by Amiga.inc:
http://www.amiga.com/
Who say they occasionally license their name for T-shirts, etc.

and they still obviously do have plans for the Amiga.
It is of course a different company, but they do have the
original name that has been bought & sold a few times.

I have no idea whether or not I'm allowed say It's an "Amiga"
or a "Commodore Amiga" (Commodore went broke ages back).

I noticed some time back there are many apps that use the
name PSP (Sony Playstation Portable) they are came catalogers and things like that.

It would be possible to just not mention the name at all, but then it
won't be as easily found by people who might be keeping an eye out for it.

If you want to play safe, I'd say keep the name Amiga away from the app store, but mention it on a webpage for the app. I feel like apps are more often found via Google than via the app store's search.
 
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