For an iphone app containing a group of images on a view what is the best way for doing image manipulation that includes dragging, scaling,
rotating the image. I think subclassing the UIImageView and overriding the touchesBegan/Moved/Ended events will help in dragging/scaling/
but i would like to know that should one use Quartz in order to draw a scaled image when user does a resize? Any idea? I want to create a scaled image
once the user does a scaling by multiple taps without any distortion to a certain size. Any tutorial/sample code will be helpful in this regard
Thanks
Arnieterm
rotating the image. I think subclassing the UIImageView and overriding the touchesBegan/Moved/Ended events will help in dragging/scaling/
but i would like to know that should one use Quartz in order to draw a scaled image when user does a resize? Any idea? I want to create a scaled image
once the user does a scaling by multiple taps without any distortion to a certain size. Any tutorial/sample code will be helpful in this regard
Thanks
Arnieterm