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840quadra

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Staff member
Feb 1, 2005
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Twin Cities Minnesota
As a curiosity, I always like to run a few benchmarks on my new devices as a way to see how far we have come over the years.

About an hour after updating my iPX to 11.1, and after my app installs were completed, I decided to run my devices through Geekbench 4, and 3DMark's Slingshot Extreme. In this case, I had the following devices;

  • iPhone 5S
  • iPhone 7
  • Pixel 2
  • iPhone X
The iPhone 4 at the edge is just there for something to do, and show this photo was taken today, with shots being taken on my iPad Pro 10.5. While the Geekbench scores reflect that we have a quick device here, I was curious about the later 3D mark score.


IMG_7037.JPG

iPhone 4 | iPhone 5s | iPhone 7 | Pixel 2 | iPhone X

With regards to Geekbench, I have always been impressed with the iPhone 7, and how well it does against Google's flagship phone for 2017. Not bad at all, and glad I am keeping mine! The iPhone X is in the ballpark of other tests I have seen posted, so not terrible.


IMG_9903.JPG

iPhone 4 | iPhone 5s | iPhone 7 | iPhone X | Pixel 2

3D Mark scores were quite interesting indeed. I recall seeing higher scores from the iPhone 8 on other sites, but am a bit surprised the X didn't do a little better. While I don't feel any lag in my system, or notice any crashes. I was a bit surprised by the result, and looking deeper into the iPhone 7's past results, I noticed that this was it's highest ever score, also within striking distance to the X.

  • iPhone 5s = 726
  • iPhone 7 = 2488
  • iPhone X = 2528
  • Pixel 2 = 2982

So. I reran the test on the two newest phones.

IMG_0050.JPG

iPhone 4 | Pixel 2 | iPhone X

  • Pixel 2 = 3686
  • iPhone X = 2538

In this case, both got better, but, the Pixel did so by a landslide.

Now, am I saying the X is a slow device? No, I realize this is a singular test, and this version of Sling Shot has had at least one update since the Pixel 2 has come out (on Play store) so it is possible that it is more optimized for the Snapdragon setup, than that of the newest iPhones. I am also fully aware that benchmarks don't always = real life use. What I hope, is that we aren't in a similar situation as the iPad 3 (Retina) and iPhone 4 (Retina), where both devices had great processors onboard, however, the GPU was underpowered for how many pixels they are driving. While it isn't a landslide difference between the 8 Plus, and the X, there are still more pixels being driven in the X overall.

Real world graphics speed seems okay!

On the benchmark, I have to report that the Demo playback on the iPhone 7 and the X are smoother than the Pixel 2, and I can also report that gameplay on Star Trek Timelines, Real Racing 3, and a few other games I have tried have been buttery smooth, just like my iPhone 7 always has felt. So far all have been enjoyable, with no notable issues. It is really enjoyable to have an AMOLED screen on iOS, and perhaps this is an example of how a benchmark doesn't really equate to anything when the device is in use.

Looking forward to some more time with the device, running cameras, recording videos, and doing some editing in LumaFusion.


How are other people's phones benchmarking? And does anyone have 8 or 8+ results they can post?
 
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Saw your link in the other benchmark thread so figured I’d have a read.
I’m pretty surprised by your scores though, they seem awfully low compared to what I’m seeing.

I'm like you, I always run the benchmarks when I get a new device out of curiosity.
Here's my Slingshot Extreme test from the 5th of November:

IMG_0024.png



So needless to say after reading your experience I was a little confused. So, I ran the test again, just now and here's my result:


IMG_0057.png


Todays one is even slightly better. I'm going to put that down to me being outside and maybe the freezing weather was keeping the phone cooler or something.

But either way that's not a kick in the goolies off 50% more than what your seeing. How are other peoples results? I'm really, really curious about this one.
 
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I should retest Mine and see if any of the updates have helped with anything. While it is less than what I had hoped, I have not noticed any real impact to the benchmark results on the X. Quite honestly, the X has been more stable than the Pixel, as framerates appear to stay constant in games, and, it has never rebooted or crashed an app like my Pixel 2 has.
 
I should retest Mine and see if any of the updates have helped with anything. While it is less than what I had hoped, I have not noticed any real impact to the benchmark results on the X. Quite honestly, the X has been more stable than the Pixel, as framerates appear to stay constant in games, and, it has never rebooted or crashed an app like my Pixel 2 has.
hey man try it again when your phone barely used when the iphone gets hot it will throttle significally
 
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