As a curiosity, I always like to run a few benchmarks on my new devices as a way to see how far we have come over the years.
About an hour after updating my iPX to 11.1, and after my app installs were completed, I decided to run my devices through Geekbench 4, and 3DMark's Slingshot Extreme. In this case, I had the following devices;
With regards to Geekbench, I have always been impressed with the iPhone 7, and how well it does against Google's flagship phone for 2017. Not bad at all, and glad I am keeping mine! The iPhone X is in the ballpark of other tests I have seen posted, so not terrible.
3D Mark scores were quite interesting indeed. I recall seeing higher scores from the iPhone 8 on other sites, but am a bit surprised the X didn't do a little better. While I don't feel any lag in my system, or notice any crashes. I was a bit surprised by the result, and looking deeper into the iPhone 7's past results, I noticed that this was it's highest ever score, also within striking distance to the X.
So. I reran the test on the two newest phones.
In this case, both got better, but, the Pixel did so by a landslide.
Now, am I saying the X is a slow device? No, I realize this is a singular test, and this version of Sling Shot has had at least one update since the Pixel 2 has come out (on Play store) so it is possible that it is more optimized for the Snapdragon setup, than that of the newest iPhones. I am also fully aware that benchmarks don't always = real life use. What I hope, is that we aren't in a similar situation as the iPad 3 (Retina) and iPhone 4 (Retina), where both devices had great processors onboard, however, the GPU was underpowered for how many pixels they are driving. While it isn't a landslide difference between the 8 Plus, and the X, there are still more pixels being driven in the X overall.
Real world graphics speed seems okay!
On the benchmark, I have to report that the Demo playback on the iPhone 7 and the X are smoother than the Pixel 2, and I can also report that gameplay on Star Trek Timelines, Real Racing 3, and a few other games I have tried have been buttery smooth, just like my iPhone 7 always has felt. So far all have been enjoyable, with no notable issues. It is really enjoyable to have an AMOLED screen on iOS, and perhaps this is an example of how a benchmark doesn't really equate to anything when the device is in use.
Looking forward to some more time with the device, running cameras, recording videos, and doing some editing in LumaFusion.
How are other people's phones benchmarking? And does anyone have 8 or 8+ results they can post?
About an hour after updating my iPX to 11.1, and after my app installs were completed, I decided to run my devices through Geekbench 4, and 3DMark's Slingshot Extreme. In this case, I had the following devices;
- iPhone 5S
- iPhone 7
- Pixel 2
- iPhone X
iPhone 4 | iPhone 5s | iPhone 7 | Pixel 2 | iPhone X
With regards to Geekbench, I have always been impressed with the iPhone 7, and how well it does against Google's flagship phone for 2017. Not bad at all, and glad I am keeping mine! The iPhone X is in the ballpark of other tests I have seen posted, so not terrible.
iPhone 4 | iPhone 5s | iPhone 7 | iPhone X | Pixel 2
3D Mark scores were quite interesting indeed. I recall seeing higher scores from the iPhone 8 on other sites, but am a bit surprised the X didn't do a little better. While I don't feel any lag in my system, or notice any crashes. I was a bit surprised by the result, and looking deeper into the iPhone 7's past results, I noticed that this was it's highest ever score, also within striking distance to the X.
- iPhone 5s = 726
- iPhone 7 = 2488
- iPhone X = 2528
- Pixel 2 = 2982
So. I reran the test on the two newest phones.
iPhone 4 | Pixel 2 | iPhone X
- Pixel 2 = 3686
- iPhone X = 2538
In this case, both got better, but, the Pixel did so by a landslide.
Now, am I saying the X is a slow device? No, I realize this is a singular test, and this version of Sling Shot has had at least one update since the Pixel 2 has come out (on Play store) so it is possible that it is more optimized for the Snapdragon setup, than that of the newest iPhones. I am also fully aware that benchmarks don't always = real life use. What I hope, is that we aren't in a similar situation as the iPad 3 (Retina) and iPhone 4 (Retina), where both devices had great processors onboard, however, the GPU was underpowered for how many pixels they are driving. While it isn't a landslide difference between the 8 Plus, and the X, there are still more pixels being driven in the X overall.
Real world graphics speed seems okay!
On the benchmark, I have to report that the Demo playback on the iPhone 7 and the X are smoother than the Pixel 2, and I can also report that gameplay on Star Trek Timelines, Real Racing 3, and a few other games I have tried have been buttery smooth, just like my iPhone 7 always has felt. So far all have been enjoyable, with no notable issues. It is really enjoyable to have an AMOLED screen on iOS, and perhaps this is an example of how a benchmark doesn't really equate to anything when the device is in use.
Looking forward to some more time with the device, running cameras, recording videos, and doing some editing in LumaFusion.
How are other people's phones benchmarking? And does anyone have 8 or 8+ results they can post?