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Kendo

macrumors 68020
Original poster
Apr 4, 2011
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The icons look more realistic like you can touch them which is how iOS 6 was. Then they went with the flat design in iOS 7. Now we are back to skeuomorphic design elements.

Granted I’m not talking hardcore reverting back like the podcast app having a cassette tape or the old gaming app that had the felt green poker table. But now the camera icon is back to looking like a real lens.

I feel like in 10 years we will go back to a flat design again.
 
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It's kind of in the middle. The glass is skeuomorphic, but many things are still flat. Really, it's an indication that 7-design is tired and over with, plus this new design isn't really coherent. It's a lazy skin applied to many icons, but for some like the camera app, it's a redesign back to more realism. All over the board. It's quite clear that "glass" is not a design, it's transparent, it's meant to be used to see through things.
 
There are some elements of skeuomorphism, but it doesn’t carry over the UX of iOS 6 where standard controls like buttons were clearly recognizable as such and distinguished from mere labels. To the contrary, the glass effects are further blurring the boundaries between content and UI controls.
 
It's not really a return to skeuomorphism, anything that isn't made of glass is flat.

There are some elements of skeuomorphism, but it doesn’t carry over the UX of iOS 6 where standard controls like buttons were clearly recognizable as such and distinguished from mere labels. To the contrary, the glass effects are further blurring the boundaries between content and UI controls.
They did try. Everything that's made of glass is an interactive element, with the one exception of the clock on the lock screen. Unfortunately because there are so many flat elements you can also interact with it doesn't really work.
 
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