So here is a thought experiment.
There is a lot of money in sport. There are a lot of people who watch sport. If you take the English Premier League as an example, the current linear broadcasters stump up something like £6 billion every four years to show games. The world wide audience is somewhere in the region of 1 billion. If you were to create a compelling as-if-you-were-there experience on Vision Pro, it could drive sales as well as justify the cost of the rights in one swoop. For example, say Apple makes £1000 profit per device, they only need 0.6% of that audience (6 million people) to buy one to cover the outlay. That’s even before you start charging for subscriptions. The sums seem do-able.
Then you can apply the same logic for other sports, concerts and so on.
The biggest issue of course is ‘can Apple create a compelling as-if-you-were-there experience on Vision Pro’?
I watch a lot of sport on TV and live. I go to fair number of gigs too. Even with the best TV coverage in the world, it never surpasses (or comes close to) actually being there.
But what are the elements of live that TV cant replicate? The view is never as good so it’s not that. BT Sport in the UK trialled a live 360 camera in the stands at a few games which was a novelty, but ultimately it isn’t as good as watching the normal coverage. You certainly couldn’t say it was like being there.
It’s hard to put your finger on it beyond ‘atmosphere’ or ‘shared experience’. Can this ever be matched or surpassed to a point that people are willing to fork out for a headset and sit at home with it on rather than actually being there?
Vision Pro is a remarkable immersive device, but is it good enough?
There is a lot of money in sport. There are a lot of people who watch sport. If you take the English Premier League as an example, the current linear broadcasters stump up something like £6 billion every four years to show games. The world wide audience is somewhere in the region of 1 billion. If you were to create a compelling as-if-you-were-there experience on Vision Pro, it could drive sales as well as justify the cost of the rights in one swoop. For example, say Apple makes £1000 profit per device, they only need 0.6% of that audience (6 million people) to buy one to cover the outlay. That’s even before you start charging for subscriptions. The sums seem do-able.
Then you can apply the same logic for other sports, concerts and so on.
The biggest issue of course is ‘can Apple create a compelling as-if-you-were-there experience on Vision Pro’?
I watch a lot of sport on TV and live. I go to fair number of gigs too. Even with the best TV coverage in the world, it never surpasses (or comes close to) actually being there.
But what are the elements of live that TV cant replicate? The view is never as good so it’s not that. BT Sport in the UK trialled a live 360 camera in the stands at a few games which was a novelty, but ultimately it isn’t as good as watching the normal coverage. You certainly couldn’t say it was like being there.
It’s hard to put your finger on it beyond ‘atmosphere’ or ‘shared experience’. Can this ever be matched or surpassed to a point that people are willing to fork out for a headset and sit at home with it on rather than actually being there?
Vision Pro is a remarkable immersive device, but is it good enough?
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