Mavericks.Interesting. Do you recall when his started? Did it start with Mavericks? Yosemite?
Apple's docs say OS X supports MFi controllers, not just iOS.
I'm curious to try mine (Bluetooth Mad Catz CTRLi) but I haven't heard of any specific games that support MFi controllers.
Anyone heard of any?
TIA
That's disappointing.
I was hoping for one controller for both ios and osx. I do prefer mouse and keyboard for fps style games (just finished Tomb Raider). Support for casual games or emulators with an mfi controller would probably suffice for me.
MFI pads are not that popular and that is especially the case on OS X. The main reason Feral games don't support them is that they don't have enough buttons to support almost every single game we port. They work great for simple games with only a few inputs but the majority of the games we work on are based on AAA console titles and these use all the buttons on a console pad.
Thanks for that detailed description ... I picked up a Steelseries Stratus for cheap on a meh.com sale just after Thanksgiving, and it is great for playing games like Bioshock and GTA:CW and KotOR on my iPad (though to be honest I am such an old fart kybd & mouse guy I suck at controllers).
But it did make me wonder about using it with my MacBook Air ... so thanks for the update. I have a X360 controller I use with my gaming PC on occasion ... never worried about one for Mac (but then I mostly play non-console style games such as currently Divinity Original Sin and Wasteland 2)
Almost all modern AAA games we work on use these missing buttons as part of the control mechanism, meaning the framework cannot support most games with the same layout as it doesn't support have enough inputs.
But AAA titles aren't the only games--most games don't need a Back button and stick-click. The same kinds of games that use MFi controllers on iOS, for instance.
If that happens, ALL games, even AAA, will work! Even games that don't know a controller from a hole in the ground: just assign keys or mouse axes.
Since we are talking about Macs if I miss a key or two I can bind these to keyboard or using 2 buttons at same time. I think MFi controllers support should be a must, even if limited.MFI pads are not that popular and that is especially the case on OS X. The main reason Feral games don't support them is that they don't have enough buttons to support almost every single game we port. They work great for simple games with only a few inputs but the majority of the games we work on are based on AAA console titles and these use all the buttons on a console pad.
Apple's gamepad framework supports 2 fixed types of gamepad standard and extended. They both have an exact number of buttons and controls as defined by Apple.
The basic profile compared to console controllers is missing:
1. Analogue sticks,
2. Back button
3. Left and right triggers
4. Rumble Support (not essential)
The extended profile compared to console controllers is missing:
1. "click" on analogue sticks (triggered by pressing down on the analogue sticks)
2. Back button
3. Rumble Support (not essential)
Almost all modern AAA games we work on use these missing buttons as part of the control mechanism, meaning the framework cannot support most games with the same layout as it doesn't support have enough inputs.
If the MFI spec is updated to support the same inputs as the major consoles (both PS3/4 and XBOX 360/ONE have the same number of buttons) then I guess support would improve on both OS X and iOS as it would allow you to map the original game controls over to the OS X/iOS versions.
Edwin
No way. If possible they should block all 3rd party controllers.Honestly, I'd rather that future versions of Yosemite (or future OSX) would include built-in (full functionality) support for the latest XBOne and PS4 controllers (without requiring any other 3rd party software)….since PS4 and XBOne are ubiquitous. You might find one or two in every other household in the USA. That's not the case with MFi controllers.