Not really. The rMBP 650M is overclocked to behave like a 660M, which more than compensates for the pixels.
The graphics on the rMBP will perform slightly better than the cMBP because it has 1GB of GDDR5 vram whereas the latter has half that amount. This is only in equal tasks though, ie running a game at the same settings with the same resolution. Using the native resolution on the rMBP completely changes the nature of the task and the extra 512mb of vram don't nearly make up for it, you're pushing over 300% more pixels.
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That's crazy talk, the overclock does't let it push an extra 300% more pixels with ease. You can't run most games at native res, not even close.
Hi all,
Apologies if this is in another thread, I couldn't seem to find one. Do the graphics on the Classic Macbook Pro perform better than the graphics on the Retina due to less pixels needing to be pushed?
There appears to be a lot of confusion in the preceding posts; I'll just summarize for you, OP.
1) The Retina MBP has more Video RAM, which may help with textures
2) The Retina MBP has an overclocked GPU, while the regular MBP does not
3) If you run games on both systems at equal resolution, the Retina MBP will out-perform the regular MBP, but not by very much
This doesn't apply to the 13" does it?
I'm not sure, although I haven't heard anything about the 4000 being different in any way in the 13 RMBP. Perhaps someone else can confirm?
What do you think the 13" will get tomorrow at WWDC in terms of GPU?
4600? 5100? 5200? 650M.. or some other dGPU?
I'm thinking the 5100/5200.
I'm thinking 4600 or 5100.
This is what I think..
MacBook Air: 4600
MacBook Pro Retina 13": 5100 / 5200 (although I'm leaning toward the 5200)
Then I suppose you think the rMBP 13" will get a 47W quad?
It is currently 35W for just the CPU. I do not know if Apple would want to jump 12 watts or mke the leap to quad core for their 13" line.
There are basically 3 options as I see.
1) Drop down to a 28w dual core processor with Iris 5100 graphics.
2) Stick with a 35/37W processor and get HD 4600 graphics.
3) Move up to a 47W processor and get Iris Pro 5200 graphics.
Seeing as there are plenty of the Macbook-Air class 15W processor with HD 5000 graphics built in, I think it's likely that Apple will go with those.
That means that option #2 would give the 13" rMBP a less powerful GPU than the Macbook Air.
Option #1 isn't a very big step up from the Air either, but would allow for a thinner design and/or longer battery life. Think a rMBP that's a lot closer to a Macbook Air.
Isn't option 1 ULV? I don't see that happening in the rMBP line.
Yep. I'm thinking at this point that either the 13" rMBP needs to step up a notch (47 quad core + Iris Pro) or merge into a 13" retina Air.
Which do you see as more likely?
There appears to be a lot of confusion in the preceding posts; I'll just summarize for you, OP.
Note that this only applies to the 15 models.
1) The Retina MBP has more Video RAM, which may help with textures
2) The Retina MBP has an overclocked GPU, while the regular MBP does not
3) If you run games on both systems at equal resolution, the Retina MBP will out-perform the regular MBP, but not by very much
Nope.
Wrong wrong and probably wrong for 15.
#1 Only the base cMBP has less Vram.
#2 All the 2012-13 15 GPUs are the same
#3 An equal 2.7 rMBP, in general, is slower in Geekbench according the everymac.com. For sure, the R display is more GPU intensive than a standard LCD.
http://www.everymac.com/ultimate-mac-comparison-chart/
This assumes the same amount of ram and both using SSD.