Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

miguelito

macrumors member
Original poster
Jan 31, 2009
41
0
If you're using Lightroom or Photoshop, what's the advantage of using the discrete graphics processor?
 
If you're using Lightroom or Photoshop, what's the advantage of using the discrete graphics processor?

Not much, Photoshop is a processor intensive application, it hardly uses the graphics card at all, the discrete 9600 graphics card is mainly beneficial for Games and Video Work.
 
I dunno about LightRoom, but I know that Aperture basically lives on top of the GPU. So the better the GPU the faster and smoother Aperture will work.
 
Not much, Photoshop is a processor intensive application, it hardly uses the graphics card at all, the discrete 9600 graphics card is mainly beneficial for Games and Video Work.

That's not true anymore. Photoshop CS4 supposedly uses the GPU extensively for many operations:

So, what can you do with general-purpose GPU (GPGPU) acceleration in Photoshop? We saw the presenter playing with a 2 GB, 442 megapixel image like it was a 5 megapixel image on an 8-core Skulltrail system. Changes made through image zoom and through a new rotate canvas tool were applied almost instantly. Another impressive feature was the import of a 3D model into Photoshop, adding text and paint on a 3D surface and having that surface directly rendered with the 3D models' reflection map.

There was also a quick demo of a Photoshop 3D accelerated panorama, which is one of the most time-consuming tasks within Photoshop these days. The usability provided through the acceleration capabilities is enormous and we are sure that digital artists will appreciate the ability to work inside a spherical image and fix any artifacts on-the-fly.
 
Cool. I was thinking mostly color accuracy, but you raise good points.

In this vein, I imagine you'd want to have two different color profiles for each graphics processor, no? (calibrating with eye-one display 2, btw).

Thx.
 
Cool. I was thinking mostly color accuracy, but you raise good points.

In this vein, I imagine you'd want to have two different color profiles for each graphics processor, no? (calibrating with eye-one display 2, btw).

Thx.

I don't think so... The color profile is monitor specific not GPU specific.
 
I don't think so... The color profile is monitor specific not GPU specific.

Yep. Both GFX cards are more than capable of displaying all colors. CPU/Ram is the main thing you should look out for all of these programs (Aperture/LightRoom/Photoshop). The GPU really shouldn't be a top priority. (not saying it shouldn't matter)
 
Photoshop CS4 will definitely benefit from the discrete GPU. I've seen a definite speed boost doing some things which take advantage of OpenGL acceleration. Now it doesn't speed up filters, but there's a noticible difference in interface response when zooming, rotating, etc. That being said the OpenGL feature in PS CS4 is very dependent on the driver and I've seen some weird "glitches" with the latest one Apple has for my 15" late '08 MBP. I'm not alone in this. Don't know if Apple has shipped newer drivers with the 17". The last ones they released were from the January Nvidia update. As far as Lightroom, the last few times I used it I had the discrete GPU on. I'll have to do a test to see if there's any real difference. I would suspect no as Photoshop is the only one of the two to take advantage of the GPU. If you're using CS3 though there really isn't a difference other than having a bit more RAM available due to the 9400 only being able to use shared system RAM.
 
Photoshop 6 GPU usage

From Adobe's site: Photoshop CS6 GPU FAQ

GPU-enhanced features added in Photoshop CS6

Adaptive Wide Angle Filter (compatible video card required)
Liquify (accelerated with compatible video card with 512 MB of VRAM)
Oil Paint (compatible video card required)
Warp and Puppet Warp (accelerated with compatible video card)
Field Blur, Iris Blur, and Tilt/Shift (accelerated with compatible video card supporting OpenCL)
Lighting Effects Gallery (compatible video card required with 512 MB
of VRAM)
New 3D enhancements (3D features in Photoshop require a compatible video card with 512 MB of VRAM):
Draggable Shadows
Ground plane reflections
Roughness
On-canvas user interface controls
Ground plane
Light widgets on edge of canvas
IBL (image-based light) controller

GPU features added in previous versions Photoshop

Scrubby Zoom. See Zoom continuously in Photoshop CS5 Help.
Heads Up Display (HUD) color picker. See Choose a color while painting in Photoshop CS5 Help.
Color sampling ring. See Choose colors with the Eyedropper tool in Photoshop CS5 Help.
Brush dynamic resize and hardness control. See Resize or change hardness of cursors by dragging in Photoshop CS5 Help.
Bristle Brush tip previews. See Bristle tip shape options in Photoshop CS5 Help.
Rule of thirds crop grid overlay. See Crop images in Photoshop CS5 Help.
Zoom enhancements. Smooth display at all zoom levels and temporary zoom. See Zoom continuously and Temporarily zoom an image.
Animated transitions for one-stop zoom. Press Ctrl+Plus Sign (Windows) or Command+Plus Sign to zoom, and the image animates slightly between zoom levels. The zoom can be subtle.
Flick-panning. Choose Edit > Preferences (Windows) or Photoshop > Preferences (Mac OS). In the General panel, select Enable Flick Panning. Then, select the Hand tool and click-flick the image, like a flick gesture on an iPhone. The image glides smoothly to the new position.
Rotate the canvas. See Use the Rotate View tool in Photoshop CS5 Help.
View nonsquare pixel images. See Adjust pixel aspect ratio in Photoshop CS5 Help.
Pixel grid. A pixel grid appears when zooming in more than 500% on an image. See Hide the pixel grid in Photoshop CS5 Help.
Adobe Color Engine (ACE). Color conversions are faster because the GPU handles the processing instead of the CPU.
Draw Brush tip cursors. Choose Edit > Preferences (Windows) or Photoshop > Preferences (Mac OS). In the Cursors panel, choose a Brush Preview color. Then, when you interactively adjust the size or hardness of the Brush tool, the preview color displays the change in real time.

Adobe Bridge GPU features

Preview panel
Full-screen preview
Review mode
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.