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Backtothemac

macrumors 601
Original poster
Jan 3, 2002
4,223
16
San Destin Florida
Ok, if anyone has ever used a pc, or haven't used this program yet, get Winamp and run milkdrop as the visual.

UNREAL!

The guy that makes it is Ryan Geiss. Now, Andy O'Mara has ported G-force for iTunes, so why not MilkDrop. Can someone here do it? Can we convince Ryan to do it. Milkdrop would be beautiful on my PowerMac.

What do you guys think?
 
wow, that is about the most beautiful visualization i've ever seen (although when you're playing music, shouldn't you be listening to it, not watching a barrage of colors?). whoever ported it would have to convert it from directx to opengl and looking at the complexity, it would probably take an 8500 or geforce3 to get above 10 fps (or maybe i'm talking out of my ass).
 
I actually would love to see it though. It would require an OpenGL port, but that would not be that hard right. Andy did it with G-Force, so it can be done.

It is rather insane how increadible milkdrop is.
 
here's the link for whitecap

yeah, milkdrop just kinda blows everything else away, doesn't it? i found it for winamp last summer on my pc, and when i switched i was pissed that there wasn't an option to have it on my mac. but now that i can download winamp, maybe i'll do that. but only cause it's milkdrop.
 
Originally posted by Thanatoast
here's the link for whitecap

yeah, milkdrop just kinda blows everything else away, doesn't it? i found it for winamp last summer on my pc, and when i switched i was pissed that there wasn't an option to have it on my mac. but now that i can download winamp, maybe i'll do that. but only cause it's milkdrop.

Are you back on a PC, or is there an OS X version of Winamp available.

For the love of God advise.
:eek:
 
Originally posted by Jimong5
Google saves!

http://www.winamp.com/download/mac/

.71 alpha...

Winamp for the mac only ever got that far, because around the time they were making it, Apple Released iTunes 1.0 (yes winamp for mac is that old) and it only runs in OS9 or classic. It can't be skinned lined Winamp for windows can.

But for an old player, one thing it had in OS9 was speed, this little thing flew along, its worth a look at if you even have OS 9 or Classic
 
Yeah, gotta admit, milkdrop is the coolest visual I've ever seen for a tune player. Really cool, nothing compares.

Aaah. Getting my iMac on Monday, so no more milkdrop for me (unless some guru hooks it to OS X).

Really hope the above happens soon!!
 
Originally posted by FattyMembrane
wow, that is about the most beautiful visualization i've ever seen (although when you're playing music, shouldn't you be listening to it, not watching a barrage of colors?). whoever ported it would have to convert it from directx to opengl and looking at the complexity, it would probably take an 8500 or geforce3 to get above 10 fps (or maybe i'm talking out of my ass).

For those of us running dual monitors its cool having a vis running in the 2nd monitor while you are working in the first. :)

Also, if yer having a party or something and using yer lappy to supply the tunes (much cooler than having to switch CDs and what not) you can use the TV out and have the vis running on yer TV.


Lethal
 
OK, can someone make a sticky out of this thread. EVERYONE go over there, register, and post. If you have never seen these visuals, they are amazing.

Please post on that thread that Ms, V. started.
 
Originally posted by Backtothemac
OK, can someone make a sticky out of this thread. EVERYONE go over there, register, and post. If you have never seen these visuals, they are amazing.

Please post on that thread that Ms, V. started.

Why? I don't get why you want everyone to go swamp the winamp boards with a seemingly pointless topic. Milkdrop was written to use the DirectX framework while Mac's use the OpenGL frame work. In lay terms, porting this program over to the mac would be akin to alchamy. Even if the app ever did get ported over, it would look so much different that you wouldn't be able to reconize it because of teh different methods that DirectX and OpenGL use to work.

Soryy.

BEN
 
Originally posted by saabmp3


Why? I don't get why you want everyone to go swamp the winamp boards with a seemingly pointless topic. Milkdrop was written to use the DirectX framework while Mac's use the OpenGL frame work. In lay terms, porting this program over to the mac would be akin to alchamy. Even if the app ever did get ported over, it would look so much different that you wouldn't be able to reconize it because of teh different methods that DirectX and OpenGL use to work.

Soryy.

BEN

Why? becuase anything that can be done to begin with can be done again. The guys at Winamp have said in the past that Winamp 3 was written so that it could be easily ported to Mac. That they have had many requests for Ryan to port over MilkDrop and Geiss. Although it is in direct X, it is the sprites themselves that are amazing.

So Mr. Party pooper. I don't want people to go over there and swamp the winamp boards, but if you would like it, go ask. You never know what might happen.
 
Of course Winamp can be ported over the mac. It's basically just a program. What I know about Milkdrop (and I've been using it for quite a while on my PC) is that it's basically alot of math equations relating to a system which doesn't run on the mac.

I'm not trying to ruin this or anything, just being a little more realistic about it.

If a program "like" Milkdrop were ported over, it probably wouldn't have the same visual appearance because of the completly different platforms. But I may be completly wrong.

BEN
 
Have you seen the other visualizations by the Milkdrop developer? I actually think Monkey is superior, but they're all good!

Apple should hire that team to develop for iTunes. Or even better... imagine the possibilities in integrating OpenGL madness into iMovie or Final Cut. Those would be some funky effects to experiment with. I'm thinking of every dance/ rave/ techno concert I've been to in the past few years.

As for the DirectX -> Mac OpenGL port, it would be a challenge, but it's not impossible.
 
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