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Yedly

macrumors newbie
Original poster
Sep 12, 2019
10
5
Recently I learned that ClassiCube, a Minecraft classic client, can be compiled for PowerPC Mac OS.

I am providing a link to an application that I created for running the binary, but I don't claim any work that the team behind ClassiCube has done. The source code was very easy and fast to compile with XCode installed.

Anyway, here is the link.

Edit:
If anyone wants to run ClassiCube on Tiger they should use the version from this thread.

ClassiCube-PPC: port of ClassiCube to PowerPC Mac (10.4+)
 

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i wonder if you can upgrade the memory on that? at least get a 256mb stick in if you can. the machines also take 512mb, but if you're on a bondi you'll be stuck on 384 iirc
 
Recently I learned that ClassiCube, a Minecraft classic client, can be compiled for PowerPC Mac OS.

I am providing a link to an application that I created for running the binary, but I don't claim any work that the team behind ClassiCube has done. The source code was very easy and fast to compile with XCode installed.

Anyway, here is the link.

Edit:
If anyone wants to run ClassiCube on Tiger they should use the version from this thread.

ClassiCube-PPC: port of ClassiCube to PowerPC Mac (10.4+)
Hey, you know what? I try to compile it my self (that one who never programmed into his life and pretending to be good at this stuff).
But there it xCode for Mac OS X 10.1.2? Or I should use CodeWarrior instead or something else?
PLS help me.
 
Sorry for the delayed response, I don't really check this forum that often. Sadly, I most likely can't answer any questions regarding compiling ClassiCube for your use case, primarily because all I did was follow the instructions for compiling that was included in the source code. You might have better luck with finding help on the 10.4 thread that I linked previously.
 
Sorry for the delayed response, I don't really check this forum that often. Sadly, I most likely can't answer any questions regarding compiling ClassiCube for your use case, primarily because all I did was follow the instructions for compiling that was included in the source code. You might have better luck with finding help on the 10.4 thread that I linked previously.
Oh, ok. Thanks anyway, now I know where I can take the instructions.
 
Sorry for the delayed response, I don't really check this forum that often. Sadly, I most likely can't answer any questions regarding compiling ClassiCube for your use case, primarily because all I did was follow the instructions for compiling that was included in the source code. You might have better luck with finding help on the 10.4 thread that I linked previously.
So, guys, I’ve got an amazing idea: I take the source code of ClassiCube for Mac OS 32-bit in I’ll compile it with the terminal, using the gcc. Can work?
 
Recently I learned that ClassiCube, a Minecraft classic client, can be compiled for PowerPC Mac OS.

I am providing a link to an application that I created for running the binary, but I don't claim any work that the team behind ClassiCube has done. The source code was very easy and fast to compile with XCode installed.

Anyway, here is the link.

Edit:
If anyone wants to run ClassiCube on Tiger they should use the version from this thread.

ClassiCube-PPC: port of ClassiCube to PowerPC Mac (10.4+)
DISCLAIMER: I’ve written this post on the page for tiger

I’ve problem launching Classicube in Mac OS X 10.3.9, it says:
Error
Error 2 when creating font ‘Arial’
Error meaning: No such file or directory
 
Recently I learned that ClassiCube, a Minecraft classic client, can be compiled for PowerPC Mac OS.

I am providing a link to an application that I created for running the binary, but I don't claim any work that the team behind ClassiCube has done. The source code was very easy and fast to compile with XCode installed.

Anyway, here is the link.

Edit:
If anyone wants to run ClassiCube on Tiger they should use the version from this thread.

ClassiCube-PPC: port of ClassiCube to PowerPC Mac (10.4+)
Nothing, just the same message reposted 2 times in a row for error :)
 
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