Hi everybody,
I was trying to move some images (around 10-15) around the view. To do this, I created a UIImageView for each image and moved it using this syntax:
This worked great until a few days ago, when it started jerking...
Now, actually I don't think it's due to high CPU usage (since a few days ago it worked and I didn't changed anything significant...just added other classes but did not change those existing) but it makes me wonder...is this the best way to move images around? May be a better solution to use openGL?
For what I read around the web, openGL are used especially for 3D graphics, so I doubt what is the better solution for this kind of problems...any suggestions?
I was trying to move some images (around 10-15) around the view. To do this, I created a UIImageView for each image and moved it using this syntax:
Code:
CGPoint c = imageView.center;
c.x += a;
c.y += b;
imageView.center = c;
This worked great until a few days ago, when it started jerking...
Now, actually I don't think it's due to high CPU usage (since a few days ago it worked and I didn't changed anything significant...just added other classes but did not change those existing) but it makes me wonder...is this the best way to move images around? May be a better solution to use openGL?
For what I read around the web, openGL are used especially for 3D graphics, so I doubt what is the better solution for this kind of problems...any suggestions?