Well it is time to consult the oracle of shared dev wisdom again...
I have background music looping via AVAudioPlayer and a handful (10) sound effects playing via SystemSoundIDs which all seems to work just fine.
Is anyone else using the combination or is there a better way of doing things?
I am asking as I had one user complain that there was no SFX in my game which I am guessing was down to him having switched off system sounds somehow?
Any advise is very welcome, bug free code would be great too (I can always add my own bugs later
)
Thanks
MJ
I have background music looping via AVAudioPlayer and a handful (10) sound effects playing via SystemSoundIDs which all seems to work just fine.
Is anyone else using the combination or is there a better way of doing things?
I am asking as I had one user complain that there was no SFX in my game which I am guessing was down to him having switched off system sounds somehow?
Any advise is very welcome, bug free code would be great too (I can always add my own bugs later
Thanks
MJ