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Januz

macrumors newbie
Original poster
Jan 7, 2020
1
0
Buenos Aires, Argentina
Hi guys, I've been working on a native Python module for a Blender addon. The Python module is written in Rust, and it runs inside the python interpreter bundled with Blender. The module imports fine if I start Blender from the command line, but if I start it from the icon it crashes immediately.

Apparently this is because of the new Gatekeeper requirements in Catalina, where binaries have to be notarized. My question is: how do I notarize a python module? It's a .so file. There's also the issue that it runs inside Blender, does that change anything?

Thanks!
 
Hi guys, I've been working on a native Python module for a Blender addon. The Python module is written in Rust, and it runs inside the python interpreter bundled with Blender. The module imports fine if I start Blender from the command line, but if I start it from the icon it crashes immediately.

Apparently this is because of the new Gatekeeper requirements in Catalina, where binaries have to be notarized. My question is: how do I notarize a python module? It's a .so file. There's also the issue that it runs inside Blender, does that change anything?

Thanks!

I believe the steps in the "Notarize preexisting software" section apply

Just zip or create a DMG with the plug-in
 
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