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srikanthrongali

macrumors newbie
Original poster
Apr 30, 2010
21
0
Hi,
I need some information about using cocos2d in iPad.

Can we use 2048x2048 sprite sheets ? I read in this form that we can use but with limitation not more than 3 or 4 sprite sheets.
But, I have 10 animations in my game. maximum of 4 animations run at a time.

Can we use the CCDirectors in AppDelegate in the same way as we use in iPhone ?

Code:
if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] )
		[CCDirector setDirectorType:CCDirectorTypeDefault];

	[[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888];
	[CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
What can be the maximum size of the image that we can use?

Any limitations regarding the cocos2d and iPad please post them.

Thank you.
 
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