Ars Technica is reporting that Apple has updated its A/V dongle for certain Macs to do 4k HDR video. 60 Hz on all newer Macs other than the mini where it is limited to 30 Hz. I didn't see anything about DTS:X or Atmos passthrough, though.
I don't find HDR all it's said to be cracked up to be. 9 times out of 10 I turn it off and the flat blown out picture comes to life. But then some movies and shows HDR is the only way to watch them.
I don't find HDR all it's said to be cracked up to be. 9 times out of 10 I turn it off and the flat blown out picture comes to life. But then some movies and shows HDR is the only way to watch them.
This is only true in marketing terms. Depending on what display you have and how restricting the firmware is, you can easily set it to SDR and have P3 or BT2020 color space with >100 nits. Its been done for ages, when the term HDR wasn't even a thing. Sony did a home theater demo with a 12-Bit version of Resident Evil running off a Dolby rig if I remember correctly around 15 years ago. What you show in the screenshots is just a matter of processing limited by the display. Add a dedicated video processor into the mix and you're all set.HDR is a higher bit depth, wider luminance and color gamut aka its an expansion of the information SDR.
This is only true in marketing terms. Depending on what display you have and how restricting the firmware is, you can easily set it to SDR and have P3 or BT2020 color space with >100 nits. Its been done for ages, when the term HDR wasn't even a thing. Sony did a home theater demo with a 12-Bit version of Resident Evil running off a Dolby rig if I remember correctly around 15 years ago. What you show in the screenshots is just a matter of processing limited by the display. Add a dedicated video processor into the mix and you're all set.
Nonetheless, it is important to understand, that the approach taken with HDR in photography and video worlds is exactly opposite....as a technique thats been used for 150+ years in photography.
Nonetheless, it is important to understand, that the approach taken with HDR in photography and video worlds is exactly opposite.
In photo, we compress the larger dynamic range of a scene into the smaller range of display device (multi-exposure blending).
In cinema, we enlarge the dynamic range of the display device itself, giving more headroom to the content.