Greetings
A pity but my first post has to be a desperate gurgle for help.
I've created a simple Flash slideshow with a few fades and zooms, with a single audio track. It's not complex, but it is large: 1280px by 1024 and runs for 12 minutes.
I'm exporting this as both a swf file and an executable PC & Mac versions.
The PC version (both swf and exe) plays fine even on my slow low-end test PC machine: 600MHz with 128Mb RAM.
But my brand new Mac Mini just can't handle it at all. (It's the 1.25GHz 256Mb RAM verion).
The Mac can't play the swf file without choking and eventually crashing; nor can it play the executable version (about 24Mb).
Some of the things I've tried:
- Updating to Flashplayer 7
- Updating to the latest OSX version
- Chopping out a lot of the dissolves from the file
- Lowering the image quality
- Cutting the executable file size from 24Mb to 17Mb
But all this has only enabled me to get the file to play for a little longer before it fails. I can usually play about 4 minutes worth before the stutters start, and I rarely get beyond 6 minutes (halfway).
I converted the swf (including the audio) into a Mac screensaver and that at least doesn't crash, but it does stutter a bit. But certainly better performance than the pure swf file or the executable version.
When the Flash file crashes I always get the following report:
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE
Thread 0 crashed
0 Flash carbon player
What does it all mean ? Why can't the Mac handle this file ? 17Mb surely isn't a big ask, especially if a PC with half that power has no problem ?
As a final test I created a file with no audio (file size then drops to 9Mb) and the swf then happily loops forever. But that's only interesting, not a solution.
I bought the Mac Mini specifically so I could offer Flash executable files to Mac users, but at the moment that ain't going to happen.
Gotta say that after three days wrestling with this I'm totally crushed & disappointed .....

I've created a simple Flash slideshow with a few fades and zooms, with a single audio track. It's not complex, but it is large: 1280px by 1024 and runs for 12 minutes.
I'm exporting this as both a swf file and an executable PC & Mac versions.
The PC version (both swf and exe) plays fine even on my slow low-end test PC machine: 600MHz with 128Mb RAM.
But my brand new Mac Mini just can't handle it at all. (It's the 1.25GHz 256Mb RAM verion).
The Mac can't play the swf file without choking and eventually crashing; nor can it play the executable version (about 24Mb).
Some of the things I've tried:
- Updating to Flashplayer 7
- Updating to the latest OSX version
- Chopping out a lot of the dissolves from the file
- Lowering the image quality
- Cutting the executable file size from 24Mb to 17Mb
But all this has only enabled me to get the file to play for a little longer before it fails. I can usually play about 4 minutes worth before the stutters start, and I rarely get beyond 6 minutes (halfway).
I converted the swf (including the audio) into a Mac screensaver and that at least doesn't crash, but it does stutter a bit. But certainly better performance than the pure swf file or the executable version.
When the Flash file crashes I always get the following report:
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE
Thread 0 crashed
0 Flash carbon player
What does it all mean ? Why can't the Mac handle this file ? 17Mb surely isn't a big ask, especially if a PC with half that power has no problem ?
As a final test I created a file with no audio (file size then drops to 9Mb) and the swf then happily loops forever. But that's only interesting, not a solution.
I bought the Mac Mini specifically so I could offer Flash executable files to Mac users, but at the moment that ain't going to happen.
Gotta say that after three days wrestling with this I'm totally crushed & disappointed .....