encrypt3d said:I've added another 256mb (512 total) but it doesn't seem to make much of a difference. Only a few things seem to be effected by it and run faster.
encrypt3d said:PS and FCP work fine but i tried unreal 2004 or whatever its called and it was soooooooo bad, 2003 worked ok so perhaps its the game.
Alte22a said:REALLY on 256? Must be working with tiny files? We work here with PS, on average with 60-200MB files... After a couple of layers and mask a standard machine that we get from Apple are so slow cause the files are bigger than memory and the amount of disk swapping is painful. All our machines have at least 1.2GB of RAM...
encrypt3d said:PS and FCP work fine but i tried unreal 2004 or whatever its called and it was soooooooo bad, 2003 worked ok so perhaps its the game.
DesterWallaboo said:256MB will improve their performance in Photoshop.
Alte22a said:I mean the standard amount of ram that encrypt3d had in the first place and his comment on how he had no performance increase with the extra 256. Very impressive line of work. DesterWallaboo. I work in a retouching house, and the main thing we worry most about is colout profiling, thats our bigger night mare. I didnt realise that most software only take advantage of the first 2GB of RAM, explains the reason that our machines only have 1.5GB, even our newer G5 have only 2GB.
baby duck monge said:doubling your ram should make many tasks noticeably faster (and other will be faster, you just might not notice). ut2k4, however, is a beastly game, and it will take more than adding 256mb RAM to change the gameplay appreciably. sorry.![]()