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This past weekend, Niantic held a real-life event for the popular iOS and Android game Pokémon Go, called Pokémon Go Fest, where fans from all over the world descended upon Chicago to hunt for Pokémon in Grant Park. Ahead of the event, Niantic promised increased Pokémon encounters, challenges and rewards for the game's three teams, an exclusive in-game medal, special PokéStops, and more.

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Unfortunately, the anniversary event was met with disgruntled attendees once network issues and game bugs were discovered by some of the 20,000 visitors to Chicago (via NBC Chicago). Niantic chief marketing officer Mike Quigley described the problems to fans during the event:
"One is a network issue. One of the providers is trying to pump in some more bandwidth so that's something that we're working with them closely on," CMO Mike Quigley said onstage. "The other two issues are on the Niantic side. There's a crash bug issue that we've identified. I know some of you have had that issue, as well as an authentication issue, so we've got it completely pinpointed to those three things."
Some fans, speaking to CNBC, said that the problems became less frequent as the day went on, because Niantic began implementing quick fixes in the game -- like reducing animations -- to get it to run smoother.
"I spent more time trying to get the game to load than I have playing it," said Laura, who was using a phone with AT&T service. But early on, network issues were affecting all four of the major US carriers. "It was rough in the morning," said Abbie Harrison, a Verizon customer. "They're turning off animations for the lures and stuff to make it run better. It's running better now. I'm actually able to log in. It was really spotty and nothing would show up on my screen. I can now actually see and do things."
In response, Niantic is offering those who went to Pokémon Go Fest in Chicago a full $20 refund on their tickets, as well as $100 in-game credit in the form of Pokécoins. The developer also expanded the range of special Pokémon and PokéStops that appeared during the event to a two mile radius, giving attendees a chance to move farther out from Grant Park and get better cellular reception.

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The event marked the start of Legendary Pokémon appearing within the game, so in response to the sign-in problems Niantic is gifting all registered attendees Lugia into their Pokémon Go accounts.

Game bugs, crashes, and server problems have been associated with Pokémon Go since the app launched last summer, which Niantic has largely addressed with various updates to the game. With Pokémon Go Fest in Chicago over, a similar festival has already been announced in Yokohama, Japan for sometime in August.

Article Link: Niantic Refunds Guests as Pokémon Go Fest Plagued by Network Problems and Game Bugs
 
One year later and the game is still a bugfest. And I doubt it will ever be in a stable state given that Pokémon Go's popularity has died down significantly, to the point where Niantic will be wasting resources perfecting it.
 
Don't play this game, but cell-service in downtown Chicago has always been spotty for me, at least with AT&T.
 
One year later and the game is still a bugfest. And I doubt it will ever be in a stable state given that Pokémon Go's popularity has died down significantly, to the point where Niantic will be wasting resources perfecting it.
They just had a massive event with a ton of people, and Pokemon Go is still a top grossing game. They are still making bank on it, it is just when it released it was at an astronomical scale.

I have to question their thinking though, I have literally never been to a massive gathering of people where cell reception was not an issue, and that is just with normal usage. Here you are creating a group of people there with the sole intention of being on their phone using data. They really should have had their own rented wifi hardware, though there would still probably be issues with so many clients. The bugs in the app itself are pretty terrible though, they have made enough money at this point that they should be able to release a stable game.
 
Didn't people fly there specifically for the event? I get that this attracted their biggest fans, and so the likelihood of defection is low, but I really expected them to do something a little more special. For example, issue everyone who got a ticket a limited edition pokemon. Maybe whatever there starter pokemon was in "make pokemon great again" hat. Just a thought.
 
I was there and while the some parts of the event and meeting others was fun, the event overall was quite the clusterf*ck. The only place where I could get a consistent game experience with AT&T was in the north east corner of the park. It’s funny that for an event that was supposed to make me “Get up and Go”, only had a consistent experience when I was sitting in one part of the park. And then the first legendary raids appeared in Chicago shortly after the event was over. When that happened the towers all over the downtown area practally melted and it was nearly impossible to get Lugia or Articuno.
 
One year later and the game is still a bugfest. And I doubt it will ever be in a stable state given that Pokémon Go's popularity has died down significantly, to the point where Niantic will be wasting resources perfecting it.

I don't think that's a fare appraisal for the game beyond this huge group in Chicago. The game outside of the Fest works just fine for the most part. I use it while I walk daily.

They had things for the "rest of the world" to do for 1/2 hour chunks in coordination with the Fest down in Chicago, my daughter and I did that and had no issues (11am, 1pm and 3pm) at any point (this was in the Suburbs of Chicago).

Definitely agree they should have done a huge WiFi, if that was possible...and tested first no matter what - they could get all the Go'er volunteers they wanted ahead of time.
 
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Didn't people fly there specifically for the event? I get that this attracted their biggest fans, and so the likelihood of defection is low, but I really expected them to do something a little more special. For example, issue everyone who got a ticket a limited edition pokemon. Maybe whatever there starter pokemon was in "make pokemon great again" hat. Just a thought.

Might want to actually read the article.

The event marked the start of Legendary Pokémon appearing within the game, so in response to the sign-in problems Niantic is gifting all registered attendees Lugia into their Pokémon Go accounts.
 
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Hey at least they tried to make it right

They didn't have to do that, people would still play the game if they didn't
 
I don't think that's a fare appraisal for the game beyond this huge group in Chicago. The game outside of the Fest works just fine for the most part. I use it while I walk daily.

They had things for the "rest of the world" to do for 1/2 hour chunks in coordination with the Fest down in Chicago, my daughter and I did that and had no issues (11am, 1pm and 3pm) at any point (this was in the Suburbs of Chicago).

Definitely agree they should have done a huge WiFi, if that was possible...and tested first no matter what - they could get all the Go'er volunteers they wanted ahead of time.

The game is extremely buggy, even without talking about the fest. It has earned quite a reputation for being a poorly made game. The fest brought to light a whole new problem, which was cellular congestion.
 
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The impression I got was that they told the major carriers what they were planning and the carriers all said, "oh, we can handle that traffic". The carriers have all done music festivals and such, where there are huge crowds, but the difference is, those don't involve every single person there hammering on the network every single second (presumably they're mostly texting and sending occasional selfies). I suspect the carriers had some combination of not thinking through the amount of traffic, and not caring too much (setting up temporary towers costs a them lot of money, and if people can't get the app to work, they'll blame Niantic, not the carriers).

Niantic should have a) discussed the event with the carriers, ahead of time, more forcefully, including negotiating to get multiple temporary towers from each major carrier at the event, even if it cost them money (in retrospect, it would have been a trade of up-front money for good PR vs bad PR for the game); and/or, b) they should have hired a highly skilled company, months in advance, to flood the park with really good, high-capacity WiFi for the event. Again, would have cost them money up-front, but would have been worth every penny.

They've essentially pulled in their most dedicated fans and supporters from around the world, to a highly visible and much anticipated event, and then given those fans a poor experience. Which means, when they go home and talk to friends or post on their YouTube channels, they'll be less enthusiastic about it than they would have been had things gone better. "Hey, I've got an idea, let's make all of our very best word-of-mouth advertisers unhappy and frustrated with our product".

I've been to an all-day Niantic event before, an Ingress Anomaly, and they did quite a good job of it. There were "merely" several thousand players there (vs the 15K at the PoGo fest), and because of the nature of the game, it was spread over many square miles of ground, in several parts of the city. Network/cell access wasn't really a problem even when there were several hundred players gathered in a tight crowd with the two teams furiously (electronically) battling for control of vital Portals (all PokeStops/Gyms are a subset of Ingress Portals).

In this arrangement (15K players in an enclosed park) the network problems were easily foreseeable (they knew the area, they knew how many tickets they sold, and they could talk to the carriers about coverage). When your entire highly-visible event depends on high network capacity and server capacity, these are details you really need to sweat ahead of time - just as, if you put on a music festival, you make very sure the bands show up. I wish they had handled things better (from the coverage I saw, some people were upset, some had fun, most were a mix of the two, but if they had made the event an astounding success, the positive coverage might have gotten the game a bit of media spotlight - the game is still far from perfect, but considerably improved over last summer when everyone went nuts for a few months).
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One year later and the game is still a bugfest. And I doubt it will ever be in a stable state given that Pokémon Go's popularity has died down significantly, to the point where Niantic will be wasting resources perfecting it.
"Died down significantly" in the sense that there's "only" tens of millions of people playing, instead of hundreds of millions (and many of those remaining are more dedicated players more willing to put money into the game). Some non-trivial percentage of the earth's population downloaded the game last summer - dropping off from that is still huge. A lot of game companies would kill to get that kind of traffic. I think your statement pretty severely minimizes the actual situation.
 
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