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Nintendo this week revealed a new smartphone game coming to iOS and Android devices this summer, called "Dragalia Lost." The game was created through a partnership with Japanese mobile developer Cygames and is described as an all-new "original action RPG" for smartphones. Nintendo co-developed Dragalia Lost and will "jointly operate" the app with Cygames once it launches (via TouchArcade).

For now, not much is known about the game's story or gameplay mechanics. The Japanese website includes a trailer, which shows off a few of the game's characters and glimpses of the RPG gameplay. The game is also up for pre-registration for users in Japan, Taiwan, Hong Kong, and Macau.


The payment structure of the game is also unknown, but previous apps by Cygames have been reliant upon Japan's popular "gacha" system, which encourages players to spend real money on in-game currency that they can use to unlock random items. In terms of payment, most of Nintendo's other smartphone games so far have been reliant upon a free-to-play system, which helped turn Fire Emblem Heroes into Nintendo's "most successful mobile game to date."

Nintendo's new partnership with Cygames confirms a previous rumor that the company is seeking additional game developers to add to its slate after its partnership with DeNA fell behind schedule. DeNA helped Nintendo launch Miitomo, Super Mario Run, Fire Emblem Heroes, and Animal Crossing: Pocket Camp. The next smartphone game inspired by a Nintendo property will be Mario Kart Tour, expected to launch by March 2019.

Dragalia-Lost-iOS.jpg

Draglia Lost will launch first in Japan, Taiwan, Hong Kong, and Macau this summer, and then afterwards debut in North America and Europe. Nintendo also noted that it has obtained an approximate 5 percent stake in Cygames "for the purpose of facilitating the partnership."

Article Link: Nintendo Reveals New Action RPG 'Dragalia Lost' Coming to Smartphones Later This Year
 
Interesting that the video briefly included a QR code at the bottom. How are they planning on showing this video? Do they really expect people to notice it, pull out their phone fast enough, and scan it? Or do they expect people to watch it on a computer where they can pause it, in which case why not just use a link?
 
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All I want is an MFi GameCube controller and a perfect 4K port of Paper Mario The Thousand Year Door to run at 60fps on my iPhone X.

Is this too hard to ask, Nintendo?
 
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Gacha!?
Not again...those systems are so rigged that my Japanese game friends are spending over a thousand dollars a month.
Sometimes I wonder if this sort of thing is just Nintendo taking a subtle jab at the idea of mobile gaming
 
That's quite the generic-looking JRPG. Not that expected from Nintendo.
First thing I thought too. That and releasing on other platforms are very not like them.
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All I want is an MFi GameCube controller and a perfect 4K port of Paper Mario The Thousand Year Door to run at 60fps on my iPhone X.

Is this too hard to ask, Nintendo?
The MFi part isn't easy. But that is a great game. Some Gamecube games like Melee look great in Dolphin emu with render resolution set higher.
 
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That's quite the generic-looking JRPG. Not that expected from Nintendo.
It’s as generic as it gets. I love RPGs, but I find nothing original or appealing about this game at all. At least based on the trailer. The music, the characters and the gameplay all seem cookie cutter. Who wants to bet that it will be plagued with IAPs and gimmicky gatcha features? No thanks.

I wish we could see more innovative games like Chrono Trigger.
 
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Gacha!?
Not again...those systems are so rigged that my Japanese game friends are spending over a thousand dollars a month.
And this is not gonna be enough. I see one Japanese guy spends 3M JPY ($37,500) in total for a single music game, and he plans to spend a total of 10M JPY ($112,000) over the course of a year.
Also, to effectively finish an event and earn valuable rewards, you need to spend $6000 a week and 6 hours minimum play time every single day. You can’t miss a single day or rewards will slip through.
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It’s as generic as it gets. I love RPGs, but I find nothing original or appealing about this game at all. At least based on the trailer. The music, the characters and the gameplay all seem cookie cutter. Who wants to bet that it will be plagued with IAPs and gimmicky gatcha features? No thanks.

I wish we could see more innovative games like Chrono Trigger.
Guess this is what most Japanese users like to play and like to pay.
 
And this is not gonna be enough. I see one Japanese guy spends 3M JPY ($37,500) in total for a single music game, and he plans to spend a total of 10M JPY ($112,000) over the course of a year.
Also, to effectively finish an event and earn valuable rewards, you need to spend $6000 a week and 6 hours minimum play time every single day. You can’t miss a single day or rewards will slip through.
[doublepost=1524866310][/doublepost]
Guess this is what most Japanese users like to play and like to pay.
And they were debating whether to get the iPhone X or not due to the price. I asked them how much did they spend on IAP per month?
 
And they were debating whether to get the iPhone X or not due to the price. I asked them how much did they spend on IAP per month?
Small numbers can add up. That’s natural human mindset - feel less stressed when not paying $10k buying IAP, but need to make thorough decision buying a $1.2k iPhone.
 
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Gacha!?
Not again...those systems are so rigged that my Japanese game friends are spending over a thousand dollars a month.
Wow a crazy amount of money to spend on games. In the US our avid gamers have a safety valve that prevents us from throwing our life's savings on games -- it's called a wife. :p
 
Could be good? I’m gutted they’re shutting down Miitomo as out of all the social media’s I really enjoyed spending time in that one..... guess these things happen.

That said I don’t buy games for my cellphone. Don’t see the point as they’re rarely as good quality as the tent pole blockbusters on Nintendo and Sony handheld systems. If I’m going to spend money.... and more importantly..... time on a game then it’s got to offer a world class experience

Recently I picked up a Nintendo Switch and having been an on again off again gamer over the past 30 years I gotta say it’s the best device I’ve ever used for games! It’s just so flexible playing it on a TV or a stand on a desk or handheld like an old Gameboy or Advance or PSP. And the games! Don’t get me started! In all my years I have never played a game as near perfect as Breath of the Wild..... the latest Zelda romp!

I’ve never been able to pin down what makes mobile gaming more lackluster than dedicated systems..... it’s somewhere between the attitude of developers (cheap, shoddy games, adverts, loot box gambling et al), the attitude of Apple (no legacy support means old games die), the lack of physical buttons, the abundance of illegal cloned games. I guess.... to me..... it feels like they’ve made games this cheap convenience like buying a can of soda. You buy it not expecting for it to last beyond a day, toss it away, get another. Whereas console gaming seems to be..... I dunno more respective of games as an art form with prices that mean developers get a fair wage, they’re built to last it seems
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Well that trailer shows.... nothing...

I bet it’ll be the usual high gloss presentation with SNES graphics for gameplay which people seem to love??
DS graphics. In fact it looks almost identical to Square Enix’s “RPG Factory” ports of Final Fantasy 3 and 4 for the DS..... now I’m curious about the development behind it because it really does look like those games and if Nintendo have offloaded dev duties to the RPG Factory team.

Minor rant not aimed at any one on this board. There has been a surge in what are dubbed “RPG Maker games” on PC and consoles of late. They’re dreadful looking games that take the graphics and gameplay style from classic SNES JRPGs.... and they sell for like $40! Well of course they don’t sell. It irritates me because I want to play better games than that but all we get are those games or very expensive games from RPG giants. There’s no inbetween any more like we had in the PSP era.... now I wouldn’t mind more PSP JRPGs to make their way to newer systems.... that’d be sweet! Cuz the thing is those games are meant to stir the soul, take us to wonderful worlds..... and that sub genre (RPG maker games) is void of talent and awe
 
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Some are saying it looks generic... Well, not as generic as the 9999999919191919 crappy freemium J/KRPGs in the app store. I'm not a fan of overly and overtly anime things (there's a threshold), like Fire Emblem, but this looks... kind of charming.

Good on Nintendo for doing this.. YET, that is only if this isn't freemium... but it probably will be.. RIP :(
 
Wow a crazy amount of money to spend on games. In the US our avid gamers have a safety valve that prevents us from throwing our life's savings on games -- it's called a wife. :p
Well, the wife is not always the safety valve there...(I heard that some wives are actually the bigger spender on IAP there too)
 
I hope it’s developed native for iOS and not a port from android. It seems more and more games don’t use the capabilities iOS soft- and hardware has to offer. A worrisome development and Apple should notice.
 
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Hmmm… I watched the video and to me, it looks like it might be good.

I've not played this type of game before though, so I'm unable to compare it. But this might provide a jumping-on point and possibly get me into this genre.

I hope that - cost-wise - it will be similar to Mario Run and have a trial/starter mode and then a single-unlock price with no additional charges.
 
"The payment structure of the game is also unknown" - I'm sure we all know what the payment structure is going to be.
 
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