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Well, technically there were 2 demos, one super HD and one at 240p. At least according to that Kotaku report.
 
That was impressive.....

but seriously, I don't see it of any use other than showing it off in demos.
 
synchronizing 4 ps3 to run a single game .. that sure took some serious developing .. how about spending the manpower and cash on getting the game released Sony ?
 
synchronizing 4 ps3 to run a single game .. that sure took some serious developing .. how about spending the manpower and cash on getting the game released Sony ?

Forget that, give me a PSP version :( I'd really love one. Daft place to say but the PSP's has really grown on me in the last few months.
 
The human eye can generally only perceive about 72fps, any more is just a waste.

There's no real evidence to support that claim.

The general scientific consensus is that it depends on the type of image and context, I don't remember the exact number but some tests done on air force pilots showed that they could identify an object shown for sometime in the 200ths of a second or something similar to that.

Since real life images can't be measured in "frames", there's really no telling to the limits of the human eye, at least not yet.
 
doesn't it depend on brightness and state of mind too? Or at least from what I barely remember from a lesson on stop motion back in 2002. We see things between 50-70fps, the mind recognises more and it will look smoother since when the eye does take the picture it ensures that the image has moved.

Should have paid more attention in college.
 
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