Hi,
im developing a 2D game with a static environment which is basically loaded as an image. It will displayed as a "background", with the player and HUD as foreground. The player's position will be static in the center of the screen and the environment image will move and rotate to visualize movement.
What's the best way to display and translate the background?
NSImageView? Or using a square(s) in open GL ES with a texture on it? (More like several squares since the resolution of the background will be 2000x4000-ish)
Thanks
im developing a 2D game with a static environment which is basically loaded as an image. It will displayed as a "background", with the player and HUD as foreground. The player's position will be static in the center of the screen and the environment image will move and rotate to visualize movement.
What's the best way to display and translate the background?
NSImageView? Or using a square(s) in open GL ES with a texture on it? (More like several squares since the resolution of the background will be 2000x4000-ish)
Thanks