The Dell would destroy it. The M8600 GT is about on par with a M7900GS.Just curious how this card would compare to a Nvidia 7950 GTX 512 mobile in a Dell XPS.
I have a dumb question.
I'm getting a 15" SR MacBook Pro on Monday. Obviously it has a resolution of 1440x900 pixels. If I play a game, Battlefield 2 for example, and set the resolution 1024x768, will the video card still be under just as much strain as if I set the resolution to 1440x900? Or is it a pretty easy job for the GPU to stretch the 1024x768 image to fill the entire 1440x900 screen?
It'll be easier to drive it because it's a lower resolution. However, it might not look very good because it's a non-native resolution.
I doubt you will worry so much about if when things moves thought, if it was a static image moved up from 1024x768 to 1440x900 you might see that some pixles are "double", but when it's in a game and things move around I doubt it's very noticable, if it increases your frame rate to something you are more comfortable with I'd say go for it anyway.Ah. OK, thanks. Maybe I'll just not full-screen it then...
Whats the true difference in % with the ATI x1600 vs Nvidia 8600M GT?
The new MacBook Pro with the GeForce 8600M runs 3D accelerated games significantly faster than the previous 2.33GHz model with the Mobility Radeon X1600. For example, Quake 4 ran 60% faster, Prey 55% faster, and Doom 3 ran 38% faster. The "Rosa" even beat the 4-Core Mac Pro desktop with a GeForce 7300 GT in 4 out of 5 of our tests.
Dell is probably a better raw desktop-replacement and also targets gamers more. MBP can't compete with it's graphics card; the 8600M might have DX10 compat, but I think people forget that an 8600M won't exactly be able to run DX10 games at 1440x900 (or more) with any kind of AA/AF on. It's not a high end card, but a solid mid-range card.
MBP is much more portable though, and I struggled to find a 15" Dell with a dedicated card that wasn't an old ATI card [for the same price as the MBP, not more costly].
The Dell would destroy it. The M8600 GT is about on par with a M7900GS.
Well a little bit slower.
Thats why I said on-par with. It wins out in some things and loses in others.Well a little bit slower.
DX10 is a prtty huge point.Almost splitting hairs with that comparison, but keep in mind the 7900gs has no DX10 capability.
Right, I understand. Really it needs more ROP's and more memory bandwidth.Thats why I said on-par with. It wins out in some things and loses in others.
So, um why is everyone so happy about Apples support of a MS format? I would think supporting the next version of OGL is top priority not if it support DX10.DX10 is a prtty huge point.
So, um why is everyone so happy about Apples support of a MS format? I would think supporting the next version of OGL is top priority not if it support DX10.
I have another question, this one slightly less dumb. How much graphics processing is required for anti-aliasing in a game? Especially in relation to stuff like high quality textures/geometry (when playing a game, I would probably be willing to sacrifice some texture quality for the sake of better anti-aliasing, as I think AA really improves the gaming experience). And is anti-aliasing more graphics processor-intensive or graphics memory-intensive?
Well, some of us are gamers and run Windows.
The other thought that occurs is with OpenGL 3 due later this year, it doesn't hurt to have hardware in place ready
Another feature of DX10 is the start of the "virtualized GPU" hardware, so it has some potential for helping with software like Parallels and VMWare. Of course, that's pretty basic on DX10, it seems more likely that DX11 or DX12 will bring the extensions we reallt need for high performance virtualizing, but hey, I'll take what I can get.
Beyond that... I'm just happy it's a decent GPU. I wish Apple had gone for 256MB/512MB options, which is where most of the Windows vendors seem to be going with their systems but hey, at least it's not an X1600...