I've just bought an iPad Pro 3rd Gen (12.9" 2018) and wanted to test it's graphical performance in games, frame rate, and so on.
So, I installed Oceanhorn 2 both on my iPhone XR and iPad Pro, and I'm surprised that the performance looks and feels the same on both devices. Even if graphical assets are the same for iOS and iPadOS versions, I was expecting iPad do give us at leasts a better frame rate, like 60 fps against 30 on iPhone. But what I can see is the same look, feel and fps.
Of course iPad Pro resolution is higher, and it already requires more CPU and GPU power to deliver the same graphics as iPhone app, but even so, using a metal benchmark, we are talking about a device with a score of 4415 (iPhone XR) vs one with 9115 (iPad Pro 3rd gen). https://browser.geekbench.com/ios-benchmarks
I am wondering if it is not an Apple Arcade guideline, to level, equalize each game for the performance to be virtually the same between latest iPhones, iPads (and maybe Apple TV and Mac??).
Do anyone have a clue about that?
So, I installed Oceanhorn 2 both on my iPhone XR and iPad Pro, and I'm surprised that the performance looks and feels the same on both devices. Even if graphical assets are the same for iOS and iPadOS versions, I was expecting iPad do give us at leasts a better frame rate, like 60 fps against 30 on iPhone. But what I can see is the same look, feel and fps.
Of course iPad Pro resolution is higher, and it already requires more CPU and GPU power to deliver the same graphics as iPhone app, but even so, using a metal benchmark, we are talking about a device with a score of 4415 (iPhone XR) vs one with 9115 (iPad Pro 3rd gen). https://browser.geekbench.com/ios-benchmarks
I am wondering if it is not an Apple Arcade guideline, to level, equalize each game for the performance to be virtually the same between latest iPhones, iPads (and maybe Apple TV and Mac??).
Do anyone have a clue about that?
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