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OTOY today announced that the Octane X GPU renderer is now available for free from the Mac App Store, bringing native Octane X Enterprise features to creative professionals running macOS Big Sur for the first time.

octane-x-mac-app-store.jpg

The software was built specifically for Apple's Macs, taking advantage of the Metal API and offering support for M1 Macs. Octane X has been in development for several years and it offers full pixel parity with OctaneRender.
Octane X is the world's first and fastest unbiased, spectrally-correct GPU production renderer for macOS, built from the ground up for maximum performance on Apple Metal and Apple Silicon, and empowering artist workflows across visual effects, motion graphics, gaming, design, concept art and architectural visualization.

Octane X is optimized for maximum rendering performance on AMD Polaris, Vega and Navi GPUs as well as Intel SkyLake GPUs on macOS Big Sur 11.1 and later.

This exclusive version of Octane X for the App Store features multi-GPU rendering, network rendering (through an additional Octane Enterprise Render Node license) and Apple M1 native GPU rendering support.
macOS Metal features include a rewritten mesh geometry optimized for AMD GPUs and near-perfect linear scaling of rendering speed with multiple GPU configurations.

Alongside the new app, OTOY is offering new Octane X Prime and Enterprise subscriptions, which are free for one year with access to the Octane X plug-in integrations across content creation tools like Cinema4D, SketchUp, Maya, Houdini, Blender, Modo, Nuke, Unreal Engine and Unity.

MacBook Pro, iMac Pro, and Mac Pro users have access to a year of Octane X Enterprise with RNDR, while other Macs have a year of access to Octane X Prime and Octane X DCC integrations.

Article Link: Octane X GPU Renderer Comes to Mac App Store
 
Ok, but what can we do with this?
Photo realistic 3D rendering super fast. I happily pay for the Cinema 4D version for the PC. In the past you had to have a nvidia card and since Apple won’t work with them anymore we vfx people had to run to windows machines. This offers big hope to those who would like to return to macs some day. Not me though, I actually like windows now for work and my Mac is just a toy I like to play with from time to time.
 
Been trying to set this up for hours with blender (cycles is awful on M1) and I can't get for the life of me get OctaneRender Server to open. I double click it, nothing. Without it open, blender says it can't find the 127.x.x.x server. Anyone smarter than me know what I need to do next? 😂

Edit: Just tried it on my older intel Mac, worked like a charm. Must be a bug in the Server app, hope they fix it soon!
 
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It's called Octane Enterprise. Get it? Enterprise?
I came because of the Enterprise. Gorgeous
Constitution class refit, IMO, the best looking Enterprise of them all. Enterprise refit = Enterprise-A > Enterprise-E (Soveriegn) > Enterprise-D (Galaxy)> Enterprise-B (Excelsior) > Enterprise (Constitution) > Enterprise-C (Ambassador) > Enterprise (NX).
 
M1 is around a GTX 1050. iMac pro's have a Vega 56 or 5700, both are decent. Mac Pro has the Vega Pro II, which is hardly a slouch.. oh, what? They don't have a 3080/3090 nvidia? meh.
A lot of people on here seem to think the M is some amazing chip that does everything.
Whilst it is fantastic for what it is, it certainLy doesnt replace a 3080/90 and not even remotely close.

Hoepfully Apple has something up their sleeve, until then I will stick to my Nvidia GPU’s and PC’s.
 
M1 is around a GTX 1050. iMac pro's have a Vega 56 or 5700, both are decent. Mac Pro has the Vega Pro II, which is hardly a slouch.. oh, what? They don't have a 3080/3090 nvidia? meh.

Are you at all aware of how fast the 3080/3090 are?
 
A lot of people on here seem to think the M is some amazing chip that does everything.
Whilst it is fantastic for what it is, it certainLy doesnt replace a 3080/90 and not even remotely close.

Hoepfully Apple has something up their sleeve, until then I will stick to my Nvidia GPU’s and PC’s.
No, but it also isn't in the 3080/3090 weight class. It is competing with the lower end 30 series cards that are integrated into low-power systems. When we start to see higher-powered versions of Apple's silicon GPUs / CPUs we will know how they stack up against the higher power side of the industry.
 
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No, but it also isn't in the 3080/3090 weight class. It is competing with the lower end 30 series cards that are integrated into low-power systems. When we start to see higher-powered versions of Apple's silicon GPUs / CPUs we will know how they stack up against the higher power side of the industry.

Never said it was. It is others overestimating them.

can you show us the charts with the M1 competing with the 30 series cards?
From the ones I have seen, it doesn’t get close to my current 16” MBP, let alone a 30 series Nvidia.
 
Lol yeah people don’t realize how far ahead Nvidia and AMD are when it comes to graphics. Like wildly ahead.
Apple is far ahead in terms of efficiency. The M1 compete with GPUs consuming twice its power. I can see Apple offering solutions that can compete with high-end GPUs when they update iMacs and Mac Pros.
 
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What matters is that OTOY bothered to make a Metal Port in the midst of a ASi transition. Sounds like a bad decision unless they have some inside information. I mean, how can OTOY expect to get their money back on the few MP users that uses Octane.

Nice renders though. Tried it on my iMac 2020 5700, completely silent (!) while blender cycles turn on the fan pretty fast. The quality is far better than cycles. I wonder how the M1 handles Octane X.
 
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