Hi guys,
1) What is the best method for playing video inside a game that uses OpenGL ES? Is there a library for this or do i need to render frames out to textures, etc? is it even possible?
2) With an iPhone application's "sandbox" environment and limited hardware specification what's the best form of data persistence (loading levels, saving games) to use?...As my only previous game experience is on PC and there you have total freedom and enough I/O grunt to pretty much do as you please.
Also can I use standard C++ methods to read files or do IO methods have to happen via specialist "iPhone" specific Obj-C calls?
Thanks.
1) What is the best method for playing video inside a game that uses OpenGL ES? Is there a library for this or do i need to render frames out to textures, etc? is it even possible?
2) With an iPhone application's "sandbox" environment and limited hardware specification what's the best form of data persistence (loading levels, saving games) to use?...As my only previous game experience is on PC and there you have total freedom and enough I/O grunt to pretty much do as you please.
Also can I use standard C++ methods to read files or do IO methods have to happen via specialist "iPhone" specific Obj-C calls?
Thanks.